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  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Reactor 2

   (1 review)
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About This File

This is a remake of the original Reactor that I released a couple of months ago. The first one ended the way it did because the editor I was using (Waded 1.23) couldn't handle any more additions. I finished it with Doom Construction Kit 1.1a. (I never could get the hang of DEU) You'll find things a bit more interesting in the main core room now. ;) I also added new music and fixed a couple of bugs. This new one is also much faster than the old one thanks to Reject Map Builder 1.2. Check it out if you can find it. It works even better than IDBSP. In the .lmp you'll also find a demo of Doom Mouse Spinner. If you see me make an instant 180 degree turn, that's what it was. Enjoy.


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This is a remake of a level that isn't in the archive. The Doom II version is at id=2659 and it's pretty good. This is pretty good too, it's old-fashioned but entertaining. There's a bit of stupid backtracking to get the red key - it's not hard and doesn't take long, it's just moronic - and overall the level is short and easy, with far too many weapons, but it's a cut above most 1995 wads. The sequel is superior, though, and greatly preferable.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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