If you stand in the corner of the Chess level and look to the opposite corner, you are looking across lots of DS linedefs and it gets weird, but does not affect play, eh?
**Also, I don't get a report at the end of the levels for "% of secrets" found. How does that work?
I'm really lousy at texture alignments and stuff, so these look ugly. _PLEASE_ someone fix the textures, OK? Sorry, build time is limited here - so playability was top on our priority list. Besides, play testing is much more fun!
Review : Fun, challenge... I like this WAD.
Primary purpose : Deathmatch
Title : MIKES.WAD
Filename : MIKES.WAD
Release date : 10/18/94 MM/DD/YY (Timestamp of the textfile)
Author : Mike Manthei
Email Address : 75600,2145
Misc. Author Info : Lives for deathmatch...and chocolate. (bribe me)
Description : E1m1 - E1m4 Deathmatch. Minimal weaponry to
add some skill and technique to the levels...
ie: shoot, then while the opponent is still
recovering from "red-out", duck out and come
in another way.
E2m1 - Co-op, Deathmatch, or single player.
Additional Credits to : The authors of DEU.
My boss, who encouraged me to build our
office for deathmatch. (is there another
motive at work here?)
* What is included *
New levels : 5
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E1M1 E1M2 E1M3 E1M4 E2M1
Single Player : E2m1 only. E1 is designed for deathmatch only.
Cooperative 2-4 Player : Yes on E2m1.
Deathmatch 2-4 Player : Designed for - Yeah!!
Other game styles : No
Difficulty Settings : Yes - On E1m3, E1m4 and E2m1 only.
See wadwhatoutput.txt for more information.
* Construction *
Base : From Scratch..scratch..(a little more to the
left... yeah... now down.... ooooh yeah...)
Build Time : Haven't got a clue...
Editor(s) used : DEU 5.1, BSP10
Known Bugs : If you stand in the corner of the Chess level
and look to the opposite corner, you are looking
across lots of DS linedefs and it gets weird, but
does not affect play, eh?
**Also, I don't get a report at the end of the
levels for "% of secrets" found. How does that
I'm really lousy at texture alignments and stuff,
so these look ugly. _PLEASE_ someone fix the
Sorry, build time is limited here - so
playability was top on our priority list.
Besides, play testing is much more fun!
* Level details *
E1m1: The "standard" for deathmatch. Most of the level has
no doors (they slow down the action). There is an area
with lots of doors if you like that, a large arena for
those who like the wide open spaces, the classic "dark
room" for you mushroom types, and lots of ways to double
back and frag your buddies! Lots of play,fix,play,fix,
play, hey-what-about-a-...,fix,play,etc.. went into this
one! Kept simple so that slow computers can play too.
E1m2: "What if..." 3 areas. Transporters from room to room.
Hint: Each side of the transporter takes you to a
different location. Great fast paced action! Again,
simple room designs so that the slow computers don't make
multi-death too s...l...o...w...
E1m3: The Chess Level. 2 chess boards with "random"
transporters. You might move to another square, or a
different chess board. If you're quiet, it's a chess
game. Fire your weapon, and you've go company coming.
Unique method of transporting monsters in a few at a time.
The monsters should continually transport in for about
4-5 minutes. This one needs some more horsepower, since
you can see lots of sectors at one time.
E1m4: The Home office. Play in easy mode just to look around,
or harder for nasty office personnel. UV for the
Spider/Parking Lot attendant. We really like the
bathrooms... Not complete, as some desks and things
should be added, but I may never get that far...enjoy!
E2m1: This is the only "single/co-op" type level, but is
functional for deathmatch too. Lots of firepower in
the double and triple level secrets.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
..Or fix the texture alignment stuff(!!)
You may do whatever you want with this WAD. Computer stuff should be
shared more... and winners of deathmatch should get chocolate.
* Where to get the file that this text file describes *
The mirrors of the /idgames -ftp-archives:
The upload-server of the /idgames-archives is:
But please use the above listed mirrors for your downloads.
Submitted to the /idgames-ftp-archives by FunDuke --> firstname.lastname@example.org
The review at the beginning of this template has been written by FunDuke.