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ANYNCE11.WAD

   (11 reviews)
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About This File

A huge wad (200K) with new E1M1 music (a distorted version of the original) and lots of weird stuff. A few secrets, some of which are very helpful, and well, you'll find out for yourself.


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Guest

  
Not as bad as all that... The rudiments of gameplay are there and clearly the author has some aesthetic sense - the BROWNPIP section just before the exit is even stylish, altho it's empty for some reason... With a texture revamp and rebuilt nodes this could be a decent map... 2/5

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Never_Again

  
Dire even for June 1994. With the amount of visual glitches caused by bad nodes this should have never been released.

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Guest

Unknown date

  
This is a very old level from December 1994. Based on the power-ups at the beginning, I assume it dates from the time when you could have more than 200% armour. It's not the best level I have seen. It gets off to a very poor start with a big crushing room filled with spider masterminds; it looks awful, pure 1994. Then you go through some teleporters, firing off an immense quantity of rockets and BFG ammo, and it's just a big angular maze. Bah.

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Unknown date

  
Good: You can reach the exit, thus allowing you to escape this disaster of level design. Bad: This level exists. Overall: When there's so many HOM errors that you can't tell what's a hallway and what's a wall, there's a problem with your level. Abysmal. 0/5 -VV

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Unknown date

  
Owen, you need to spend a little more time on wad building and not polishing your teeth! This is a very low quality level, misaligned textures, mad scrolling walls, whole room crushers... not even worth the download to test it. I'm now off to commit suicide after having witnessed this atrocity. 0/5

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Unknown date

  
Full of glitches and poor design, but it is at least playable in its intended exe (even if not in some modern ports). Gameplay isn't too bad, and if the glitches werew fixed, I'd even say it's worth playing.

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Unknown date

  
You say this is your first wad yet you list two others - do you even know what your talking about? You definately don't know how to construct a decent level (even 1994 standard) 0/5 -jb

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Guest

Unknown date

  
I've seen things in junkyards that are less broken than this.

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Guest

Unknown date

  
After seeing a video of this, I can safely say this deserves 0/5.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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