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Yanky Go Home, Level 1

   (4 reviews)
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This was supposed to be a routine mission. The earlier roconisons reported that there were no alian forces for miles around. Right away you figure out that they were wrong (as allways). It seems that the whole friggin Alian army is shacked up in this town. Now that your mission is blown, the only way out is to head up the ally and kick these Alians butts!


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Unknown date

  
Starts abit like CAVALEIROS - MACAÉ/RJ BRAZIL (cava.zip) but most of the 650 monsters are chaingunners, imps and sargeants. The start is fantastic due to the overwhelming amounts of monsters and numerous trapwalls releasing more of them as you progress. Halfway it looses it challenge because there's way too much health. The health balance is totally wrong overall, pity. I tried it in nightmare and realized this is totally impossible. 5/5 because it makes me feel like doom god, coldfusio

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Unknown date

  
This is dated April 1995. On an objective level it is terrible, but I enjoyed it because there is a lot of action. There are 650-or-so monsters, which is an unusually large number for a 1995 level, and they are thrown at you straightaway, with masses of chaingunners, who mince as they walk. It's frustrating, but exhilarating. The gameplay does not amount to more than standing by a door, shooting at the monsters as they walk through it, and there is loads of health.

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Unknown date

  
So bad designwise (texture allignments, etc), reminds me some of my first unreleased WADs (before TsoTsoFX :) where I made big areas full of monsters, yet this was surprisingly challenging for some reasons and it was fun collecting all the blueberries =) 3/5 - Optimus

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Unknown date

  
I liked it - COOOOL

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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