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Yanky Go Home, Level 1

   (4 reviews)
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About This File

This was supposed to be a routine mission. The earlier roconisons reported that there were no alian forces for miles around. Right away you figure out that they were wrong (as allways). It seems that the whole friggin Alian army is shacked up in this town. Now that your mission is blown, the only way out is to head up the ally and kick these Alians butts!


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Unknown date

  
Starts abit like CAVALEIROS - MACAÉ/RJ BRAZIL (cava.zip) but most of the 650 monsters are chaingunners, imps and sargeants. The start is fantastic due to the overwhelming amounts of monsters and numerous trapwalls releasing more of them as you progress. Halfway it looses it challenge because there's way too much health. The health balance is totally wrong overall, pity. I tried it in nightmare and realized this is totally impossible. 5/5 because it makes me feel like doom god, coldfusio

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Unknown date

  
This is dated April 1995. On an objective level it is terrible, but I enjoyed it because there is a lot of action. There are 650-or-so monsters, which is an unusually large number for a 1995 level, and they are thrown at you straightaway, with masses of chaingunners, who mince as they walk. It's frustrating, but exhilarating. The gameplay does not amount to more than standing by a door, shooting at the monsters as they walk through it, and there is loads of health.

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Unknown date

  
So bad designwise (texture allignments, etc), reminds me some of my first unreleased WADs (before TsoTsoFX :) where I made big areas full of monsters, yet this was surprisingly challenging for some reasons and it was fun collecting all the blueberries =) 3/5 - Optimus

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Unknown date

  
I liked it - COOOOL

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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