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Yanky Go Home, Level 1

   (4 reviews)
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This was supposed to be a routine mission. The earlier roconisons reported that there were no alian forces for miles around. Right away you figure out that they were wrong (as allways). It seems that the whole friggin Alian army is shacked up in this town. Now that your mission is blown, the only way out is to head up the ally and kick these Alians butts!


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Unknown date

  
Starts abit like CAVALEIROS - MACAÉ/RJ BRAZIL (cava.zip) but most of the 650 monsters are chaingunners, imps and sargeants. The start is fantastic due to the overwhelming amounts of monsters and numerous trapwalls releasing more of them as you progress. Halfway it looses it challenge because there's way too much health. The health balance is totally wrong overall, pity. I tried it in nightmare and realized this is totally impossible. 5/5 because it makes me feel like doom god, coldfusio

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Unknown date

  
This is dated April 1995. On an objective level it is terrible, but I enjoyed it because there is a lot of action. There are 650-or-so monsters, which is an unusually large number for a 1995 level, and they are thrown at you straightaway, with masses of chaingunners, who mince as they walk. It's frustrating, but exhilarating. The gameplay does not amount to more than standing by a door, shooting at the monsters as they walk through it, and there is loads of health.

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Unknown date

  
So bad designwise (texture allignments, etc), reminds me some of my first unreleased WADs (before TsoTsoFX :) where I made big areas full of monsters, yet this was surprisingly challenging for some reasons and it was fun collecting all the blueberries =) 3/5 - Optimus

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Unknown date

  
I liked it - COOOOL

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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