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Yanky Go Home, Level 1

   (4 reviews)
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This was supposed to be a routine mission. The earlier roconisons reported that there were no alian forces for miles around. Right away you figure out that they were wrong (as allways). It seems that the whole friggin Alian army is shacked up in this town. Now that your mission is blown, the only way out is to head up the ally and kick these Alians butts!


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Unknown date

  
Starts abit like CAVALEIROS - MACAÉ/RJ BRAZIL (cava.zip) but most of the 650 monsters are chaingunners, imps and sargeants. The start is fantastic due to the overwhelming amounts of monsters and numerous trapwalls releasing more of them as you progress. Halfway it looses it challenge because there's way too much health. The health balance is totally wrong overall, pity. I tried it in nightmare and realized this is totally impossible. 5/5 because it makes me feel like doom god, coldfusio

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Unknown date

  
This is dated April 1995. On an objective level it is terrible, but I enjoyed it because there is a lot of action. There are 650-or-so monsters, which is an unusually large number for a 1995 level, and they are thrown at you straightaway, with masses of chaingunners, who mince as they walk. It's frustrating, but exhilarating. The gameplay does not amount to more than standing by a door, shooting at the monsters as they walk through it, and there is loads of health.

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Unknown date

  
So bad designwise (texture allignments, etc), reminds me some of my first unreleased WADs (before TsoTsoFX :) where I made big areas full of monsters, yet this was surprisingly challenging for some reasons and it was fun collecting all the blueberries =) 3/5 - Optimus

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Unknown date

  
I liked it - COOOOL

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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