Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

KILLER Level

   (1 review)
Sign in to follow this  

Guest

About This File

After playing many wads in deathmatch mode, I decided it was time to try to create one of my own. This level has many sniping places. There is a central teleportation room that takes you to the other areas. Each area will almost always have a way to shoot at someone in another area. There are switches that allow you to open an area previously unaccessable. Sometimes they open shortcuts to another area as well. As I said, this was originally designed to be a deathmatch level. However, as I got further and further into making it, it got kinda big. It's still a good deathmatch level for 3 or more players, with 2 players being a little bit harder to find the other person at times. There are quite a few smaller monsters, and several of the big guys as well (Most of whom you can avoid without having to fight them). What can I say, the guys I play with like to have something to distract other players so they can sneak up on them even better! It might make a good single player level, but it would be pretty tough!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Erick

  

Well it's a 1994 WAD and it is easy to know on what to expect from such early custom levels. Some can offer some decent entertainment, but this WAD isn't good for that. Confusing layout with nonsensical doors and switch hunting that gives no clue as to where to go. It took me 20 minutes to get an idea of where the last switch is because nothing indicates that behind a wall is a sector that can only be accessed if you press a switch that you would have no clue on what it does exactly. You can see through the floor, some poor texture choices and offsetting, and annoying gameplay.

 

And apparently this has deathmatch in mind. It's already bad enough for a single-player experience so I don't know how deathmatch would be any better. Pass.

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×