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KILLER Level

   (1 review)
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After playing many wads in deathmatch mode, I decided it was time to try to create one of my own. This level has many sniping places. There is a central teleportation room that takes you to the other areas. Each area will almost always have a way to shoot at someone in another area. There are switches that allow you to open an area previously unaccessable. Sometimes they open shortcuts to another area as well. As I said, this was originally designed to be a deathmatch level. However, as I got further and further into making it, it got kinda big. It's still a good deathmatch level for 3 or more players, with 2 players being a little bit harder to find the other person at times. There are quite a few smaller monsters, and several of the big guys as well (Most of whom you can avoid without having to fight them). What can I say, the guys I play with like to have something to distract other players so they can sneak up on them even better! It might make a good single player level, but it would be pretty tough!


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Erick

  

Well it's a 1994 WAD and it is easy to know on what to expect from such early custom levels. Some can offer some decent entertainment, but this WAD isn't good for that. Confusing layout with nonsensical doors and switch hunting that gives no clue as to where to go. It took me 20 minutes to get an idea of where the last switch is because nothing indicates that behind a wall is a sector that can only be accessed if you press a switch that you would have no clue on what it does exactly. You can see through the floor, some poor texture choices and offsetting, and annoying gameplay.

 

And apparently this has deathmatch in mind. It's already bad enough for a single-player experience so I don't know how deathmatch would be any better. Pass.

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