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MULTI1.WAD and MULTI2.WAD

   (1 review)
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About This File

(The following text is from MULTI.TXT.) I have included three files in MULTI.ZIP: This text file, MULTI1.WAD and MULTI2.WAD. MULTI1.WAD is the original board I created, and MULTI2.WAD is the outcome after using BSP on my game. Try standing on the elevator near the sides of it and see what happens...you should be left at ground level while the elevator rises (without you). You might have to fight off imps first though because I put a lot in there.

If you don't like something about the board (too many monsters/powerups), feel free to change it around. I didn't spend much time on placing monsters or items, since I spent tons of time trying to get the board to work. Also, I didn't bother to match up the wall textures very well.

I haven't tried it in multi-player mode yet, so I don't know if it will be good or not.


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Unknown date

  
Good: Small size and layout potentially good for a DM map; decent-looking for its incredible age (one month after ORIGWAD). Bad: Exit can literally be reached in 5 seconds; exit switches are unmarked; lift in MULTI2 is broken and you can fall inside it, trapping yourself. Overall: Only for hardcore, old-school WAD collectors and DM enthusiasts desperate for maps. 1/5 -VV

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
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    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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