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Mike's 1st

   (3 reviews)
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About This File

This is my first wad built with DEU and BSP It's not a huge wad but it has it's moments. When the IMPS start appearing start blasting.


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Unknown date

  
This is dated August 1994. It's one of those 1994 levels that feels like a collection of random rooms joined together with twisty stairs. It's dull and unentertaining, although there's a decent bit, at a stretch, with some imps that teleport into a room. Occasionally unintuitive; an unmarked wall in the start room is actually a lowering door.

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cs99cjb

Unknown date

  
The fact that this is better than some of the rubbish created today by people with far superior tools may shame them but doesn't entirely redeem the haphazard design of this map, lack of any consistent aesthetic, poor texturing and near-absence of variation in lighting. It's perfectly playable, even sporadically challenging, but feels somewhat flat and lifeless.

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Guest

Unknown date

  
Wow! This was impressive for such an old wad. I like the invasion style battle with the imps. I didn't like how there were parts of the level where the doors were not even marked and were hard to find. It took me 5 minutes to realize that there was a lift at the beginning of the level that blended into the wall. There are also random rooms that have random textures. Overall, I would give it a 3/5.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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