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Beyond Doom: The Apocalypse TC (an unfinished TC)

   (11 reviews)
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About This File

Six years later, and a new void has been ripped out of the earth... They're sending in a scout team of convicts (one of which happens to be your friend). Everything seems to go right until they get back and you go to the bathroom... Screams are heard, bullets are fired, and when you come out, there is no evidence of an attack, everyone's dead with the exception of your friend and a dying marine... He says your friend was taken, and now it's up to you to rescue him, and of course most likely save the world from utter destruction... again... you hear a familiar growl and turn to see a not-so-familiar face, and thus begins your adventure... [Read origstory.txt for the complete background story.]


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NuMetalManiak

  
this is so freakin weird, it's like All Hell Is Breaking Loose for a TC. there's roaming barrels which are really threatening, a cyber-mastermind combo, and the archie replacement actually spawns monsters. some levels look unfinished, as evident by lack of monsters, and MAP18 seems to be a rough draft of Requiem MAP21. 2/5

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Unknown date

  
Pretty entertaining, I had god mode on untill map 2, after realising I could play this on UV easily. The first pinky demon scared me and almost killed me. (God mode puts you at 1% hp so if you take it off.. your dead.) The mapping is great, monsters are ok.. map 3's music got annoying real fast. Its a fun little wad for you guys to try. 4/5 --INODCT

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Unknown date

  
Great stuff!

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Unknown date

  
Hasn't aged well at all, and uses those accursed double chainguns which didn't look good even in 1994.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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