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Beyond Doom: The Apocalypse TC (an unfinished TC)

   (11 reviews)
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About This File

Six years later, and a new void has been ripped out of the earth... They're sending in a scout team of convicts (one of which happens to be your friend). Everything seems to go right until they get back and you go to the bathroom... Screams are heard, bullets are fired, and when you come out, there is no evidence of an attack, everyone's dead with the exception of your friend and a dying marine... He says your friend was taken, and now it's up to you to rescue him, and of course most likely save the world from utter destruction... again... you hear a familiar growl and turn to see a not-so-familiar face, and thus begins your adventure... [Read origstory.txt for the complete background story.]


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NuMetalManiak

  
this is so freakin weird, it's like All Hell Is Breaking Loose for a TC. there's roaming barrels which are really threatening, a cyber-mastermind combo, and the archie replacement actually spawns monsters. some levels look unfinished, as evident by lack of monsters, and MAP18 seems to be a rough draft of Requiem MAP21. 2/5

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Unknown date

  
Pretty entertaining, I had god mode on untill map 2, after realising I could play this on UV easily. The first pinky demon scared me and almost killed me. (God mode puts you at 1% hp so if you take it off.. your dead.) The mapping is great, monsters are ok.. map 3's music got annoying real fast. Its a fun little wad for you guys to try. 4/5 --INODCT

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Unknown date

  
Great stuff!

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Unknown date

  
Hasn't aged well at all, and uses those accursed double chainguns which didn't look good even in 1994.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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