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DOOM ][ Wad files by SynJ. Series 1-8

   (2 reviews)
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About This File

Ummm... Here. These are all deathmatch levels, a few of them actually contain monsters, but who cares. SynJ1 starts out very primitivly, as you can tell, and show the progression of my level making. SynJ4, 7, and 8 are the most liked by the small audience I have.

I made these because in Doom ][, I believe, the levels are too cramped or spacious for deathmatch. They weren't good for 2-4 players at all. Maybe Co-op.. maybe. I never used co-op in Doom ][.

SYNJ1 is a medium sized level, with small mazes to get to rocket launcher, teleports, health, and super shotgun. Great for quick getaways.

SYNJ2 is huge. Traps all over, watch your step! Large bridges with maybe goodies, maybe death. And with that rad suit on you'd better be sure, or else you stay down there for a while.

SYNJ3 is in resemblence to synj2, only easier to find eachother and no real large battlefield, just running your ass off over bridges, jumping out windows, teleporting.. (HINT: There's a secret lair.. trigger the switch with the post)

SYNJ4 is a slightly big wad, only for some reason everyone bumps into eachother within 20 seconds (not garanteed), and short routes to every part in the level.

SYNJ5 is castle-like, semi-big. All weapons including BFG. Follow the lava flow down into a secret ammo containing area. Jump across to the plasma.

SYNJ6 resembles synj4. There usually is huge chaos and missles flying around so much that you'd think it was air. People screaming through the halls of the sewer containing the missle launcher, splattered bodies, etc. Of course, if no one fights over the missle launcher, there's a huge plasma fight.

SYNJ7 is a great 4 player, where 2 people will be on one team and 2 on the other in deathmatch - no altdeath. Watch the blood fly. And look for the huge "SynJ" in the ground outside. Every weapon but the BFG. Two alternate doors on each side of the outside. Usually there will be an endless fight in 4 player with missles, chaingun, rockets, plasma, shotguns, and the excitement rules.

SYNJ8 is the same for synj7, only the fights will occur more, since the battleground is not as large, and filled with windows and bars. Every weapon but the BFG. At the time this is my latest, and have not tested it out that much. It is largely decorated, and with the 1 on 1 I tested it on, dispersed fighting occured, not hanging around the same area all the time. I always spotted him, and he always spotted me within 15 seconds - Not waiting.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5