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DOOM ][ Wad files by SynJ. Series 1-8

   (2 reviews)
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About This File

Ummm... Here. These are all deathmatch levels, a few of them actually contain monsters, but who cares. SynJ1 starts out very primitivly, as you can tell, and show the progression of my level making. SynJ4, 7, and 8 are the most liked by the small audience I have.

I made these because in Doom ][, I believe, the levels are too cramped or spacious for deathmatch. They weren't good for 2-4 players at all. Maybe Co-op.. maybe. I never used co-op in Doom ][.

SYNJ1 is a medium sized level, with small mazes to get to rocket launcher, teleports, health, and super shotgun. Great for quick getaways.

SYNJ2 is huge. Traps all over, watch your step! Large bridges with maybe goodies, maybe death. And with that rad suit on you'd better be sure, or else you stay down there for a while.

SYNJ3 is in resemblence to synj2, only easier to find eachother and no real large battlefield, just running your ass off over bridges, jumping out windows, teleporting.. (HINT: There's a secret lair.. trigger the switch with the post)

SYNJ4 is a slightly big wad, only for some reason everyone bumps into eachother within 20 seconds (not garanteed), and short routes to every part in the level.

SYNJ5 is castle-like, semi-big. All weapons including BFG. Follow the lava flow down into a secret ammo containing area. Jump across to the plasma.

SYNJ6 resembles synj4. There usually is huge chaos and missles flying around so much that you'd think it was air. People screaming through the halls of the sewer containing the missle launcher, splattered bodies, etc. Of course, if no one fights over the missle launcher, there's a huge plasma fight.

SYNJ7 is a great 4 player, where 2 people will be on one team and 2 on the other in deathmatch - no altdeath. Watch the blood fly. And look for the huge "SynJ" in the ground outside. Every weapon but the BFG. Two alternate doors on each side of the outside. Usually there will be an endless fight in 4 player with missles, chaingun, rockets, plasma, shotguns, and the excitement rules.

SYNJ8 is the same for synj7, only the fights will occur more, since the battleground is not as large, and filled with windows and bars. Every weapon but the BFG. At the time this is my latest, and have not tested it out that much. It is largely decorated, and with the 1 on 1 I tested it on, dispersed fighting occured, not hanging around the same area all the time. I always spotted him, and he always spotted me within 15 seconds - Not waiting.


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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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