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DOOM ][ Wad files by SynJ. Series 1-8

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About This File

Ummm... Here. These are all deathmatch levels, a few of them actually contain monsters, but who cares. SynJ1 starts out very primitivly, as you can tell, and show the progression of my level making. SynJ4, 7, and 8 are the most liked by the small audience I have.

I made these because in Doom ][, I believe, the levels are too cramped or spacious for deathmatch. They weren't good for 2-4 players at all. Maybe Co-op.. maybe. I never used co-op in Doom ][.

SYNJ1 is a medium sized level, with small mazes to get to rocket launcher, teleports, health, and super shotgun. Great for quick getaways.

SYNJ2 is huge. Traps all over, watch your step! Large bridges with maybe goodies, maybe death. And with that rad suit on you'd better be sure, or else you stay down there for a while.

SYNJ3 is in resemblence to synj2, only easier to find eachother and no real large battlefield, just running your ass off over bridges, jumping out windows, teleporting.. (HINT: There's a secret lair.. trigger the switch with the post)

SYNJ4 is a slightly big wad, only for some reason everyone bumps into eachother within 20 seconds (not garanteed), and short routes to every part in the level.

SYNJ5 is castle-like, semi-big. All weapons including BFG. Follow the lava flow down into a secret ammo containing area. Jump across to the plasma.

SYNJ6 resembles synj4. There usually is huge chaos and missles flying around so much that you'd think it was air. People screaming through the halls of the sewer containing the missle launcher, splattered bodies, etc. Of course, if no one fights over the missle launcher, there's a huge plasma fight.

SYNJ7 is a great 4 player, where 2 people will be on one team and 2 on the other in deathmatch - no altdeath. Watch the blood fly. And look for the huge "SynJ" in the ground outside. Every weapon but the BFG. Two alternate doors on each side of the outside. Usually there will be an endless fight in 4 player with missles, chaingun, rockets, plasma, shotguns, and the excitement rules.

SYNJ8 is the same for synj7, only the fights will occur more, since the battleground is not as large, and filled with windows and bars. Every weapon but the BFG. At the time this is my latest, and have not tested it out that much. It is largely decorated, and with the 1 on 1 I tested it on, dispersed fighting occured, not hanging around the same area all the time. I always spotted him, and he always spotted me within 15 seconds - Not waiting.


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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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