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Paradise 4, The Return To Hell

   (10 reviews)
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About This File

After the mayhem that I was just put through, I could no longer stay in that cell I called a home. All the blood shead, the nightmares still haunted me. I decided to move on and start a life elsewhere. I thought, I could take on just about anything. Suddenly I blacked out. When I awoke I found the back of my head to be bleeding. Someone had knocked me unconciuos. It seems as though I had been left for dead. A trail of blood was in front of me. If I was going to find out just who brought me here, I would have to follow the trail of blood. For the trial of blood would be my only way out.


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Unknown date

  
This is dated January 2006. It's an old-fashioned, 1996-style concrete techbase / dungeon that's entertaining and surprisingly tricky, with a lot of hitscan ambushes; 262 baddies are packed into a fairly small space. You tend to retrace your steps a lot, and the second section in particular feels very drawn-out and started to irritate me. The bit leading to and including the final battle (which you can run past) is particularly obtuse.

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Guest

Unknown date

  
The gameplay is awful.

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Guest

Unknown date

  
Meh. 3. I like overly long switch hunts as much as the next guy. ~That guy over there

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Guest

Unknown date

  
Good gameplay but VERY switch-hunt/backtrac k oriented.3.5[4]/5

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Guest

Unknown date

  
I liked it - holy switch hunt

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Guest

Unknown date

  
A large and intricate map. From the tricky start to the hectic finish, I found the gameplay to be very well balanced throughout, especially with respect to health and ammo for the higher weapons. At a few points the progression isn't so obvious, but there is generally some sort of visual clue. Design themes are varied (tech, crate, base, passages), and they struck me as generally convincing.

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Zahid

Unknown date

  
nice puzzle map with some awesome battles

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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