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Paradise 4, The Return To Hell

   (10 reviews)
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About This File

After the mayhem that I was just put through, I could no longer stay in that cell I called a home. All the blood shead, the nightmares still haunted me. I decided to move on and start a life elsewhere. I thought, I could take on just about anything. Suddenly I blacked out. When I awoke I found the back of my head to be bleeding. Someone had knocked me unconciuos. It seems as though I had been left for dead. A trail of blood was in front of me. If I was going to find out just who brought me here, I would have to follow the trail of blood. For the trial of blood would be my only way out.


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Guest

Unknown date

  
This is dated January 2006. It's an old-fashioned, 1996-style concrete techbase / dungeon that's entertaining and surprisingly tricky, with a lot of hitscan ambushes; 262 baddies are packed into a fairly small space. You tend to retrace your steps a lot, and the second section in particular feels very drawn-out and started to irritate me. The bit leading to and including the final battle (which you can run past) is particularly obtuse.

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Guest

Unknown date

  
The gameplay is awful.

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Guest

Unknown date

  
Meh. 3. I like overly long switch hunts as much as the next guy. ~That guy over there

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Guest

Unknown date

  
Good gameplay but VERY switch-hunt/backtrac k oriented.3.5[4]/5

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Guest

Unknown date

  
I liked it - holy switch hunt

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Guest

Unknown date

  
A large and intricate map. From the tricky start to the hectic finish, I found the gameplay to be very well balanced throughout, especially with respect to health and ammo for the higher weapons. At a few points the progression isn't so obvious, but there is generally some sort of visual clue. Design themes are varied (tech, crate, base, passages), and they struck me as generally convincing.

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Zahid

Unknown date

  
nice puzzle map with some awesome battles

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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