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HADES LAIR

   (5 reviews)
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About This File

A cold breeze blows against the back of your neck. Goosebumps ripple up your flesh, leaving a sick feeling in your stomach. You stand before the holy teleporter and the gates to Hades. A life long search is finally over. Legend says, "To enter is to never leave..."


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Sui Generis

  
A modest brown stone/rock level from '95 with a weak opposition and slightly poor progression with backtracking. The architecture is reasonably varied and interesting and the layout has some interconnection. Some of the small scale detailing is quite impressive for the time. The progression is obtuse as one switch (hint: in the tekgren room) lowers a wall near the start at the other end of the level. There are only 64 monsters, so overall this is easy but ok & fun for a quick, casual play. 3.5/5

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Unknown date

  
This medium-sized map with a small monster population provides surprisingly interesting and varied gameplay. It is highly non-linear and keeps the player in sufficient danger that health is always a concern. Architecture is well thought-out and logical, allowing free movement but with good-looking structures and even some twiddly detail here and there. If you liked "Sentinels Of Damnation" by the same author, then you'll almost certainly enjoy this one at least as much.

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Unknown date

  
This is dated December 1995. It's not bad. It starts off with a lift/switch puzzle that's either clever or aggravating depending on your mood, but the rest is a pleasantly nostalgic dungeon. It would have been a decent addition to a contemporary megawad. Against it, it's very undemanding, and the progression is sometimes obtuse. It takes pains to stop you getting trapped, but you can still get stuck if you try to explore the shooty-switch pool.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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