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HADES LAIR

   (5 reviews)
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About This File

A cold breeze blows against the back of your neck. Goosebumps ripple up your flesh, leaving a sick feeling in your stomach. You stand before the holy teleporter and the gates to Hades. A life long search is finally over. Legend says, "To enter is to never leave..."


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Sui Generis

  
A modest brown stone/rock level from '95 with a weak opposition and slightly poor progression with backtracking. The architecture is reasonably varied and interesting and the layout has some interconnection. Some of the small scale detailing is quite impressive for the time. The progression is obtuse as one switch (hint: in the tekgren room) lowers a wall near the start at the other end of the level. There are only 64 monsters, so overall this is easy but ok & fun for a quick, casual play. 3.5/5

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Unknown date

  
This medium-sized map with a small monster population provides surprisingly interesting and varied gameplay. It is highly non-linear and keeps the player in sufficient danger that health is always a concern. Architecture is well thought-out and logical, allowing free movement but with good-looking structures and even some twiddly detail here and there. If you liked "Sentinels Of Damnation" by the same author, then you'll almost certainly enjoy this one at least as much.

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Unknown date

  
This is dated December 1995. It's not bad. It starts off with a lift/switch puzzle that's either clever or aggravating depending on your mood, but the rest is a pleasantly nostalgic dungeon. It would have been a decent addition to a contemporary megawad. Against it, it's very undemanding, and the progression is sometimes obtuse. It takes pains to stop you getting trapped, but you can still get stuck if you try to explore the shooty-switch pool.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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