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SQUID.WAD

   (4 reviews)
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Kill them and survive!


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Presumably enthousiastic but far from good map. Layout is simple, texture use poor. Has way too much decoration used for blocking purposes. Gameplay without leitmotiv is challenging nor interesting, it looks like a sort-of training map. The amount of horrible HOMs shows lack of interest, which made me decide to give it 1* instead of 2.

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There might be some good fights, but the layout is just spiraling and there's no aesthetic or map design/theme. Oh well. ~2/5

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one of the best 80s wads i've played

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Unknown date

  
Good: Decent ammo balance at the start; big clusters of baddies to fight. Bad: Though there are many enemies, most fights are quite easy; level gets pretty ugly as it goes on; repetitive after the red key is obtained; some monsters trapped inside other monsters; massive sprite overload in DOOM.EXE. Overall: An increasingly-lazy effort, quickly spiraling into tedium and ugliness, with brainless combat. Ignore it. 1/5 -VV

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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