Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SQUID.WAD

   (5 reviews)
Sign in to follow this  

Guest

About This File

Kill them and survive!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Argenteo

· Edited by Argenteo

  

02/20/80, Time-traveler author created this early fun joke wad. Cute-doom 94'. 

Share this review


Link to review
Guest

  
Presumably enthousiastic but far from good map. Layout is simple, texture use poor. Has way too much decoration used for blocking purposes. Gameplay without leitmotiv is challenging nor interesting, it looks like a sort-of training map. The amount of horrible HOMs shows lack of interest, which made me decide to give it 1* instead of 2.

Share this review


Link to review
Guest

  
There might be some good fights, but the layout is just spiraling and there's no aesthetic or map design/theme. Oh well. ~2/5

Share this review


Link to review
Guest

  
one of the best 80s wads i've played

Share this review


Link to review
Guest

Unknown date

  
Good: Decent ammo balance at the start; big clusters of baddies to fight. Bad: Though there are many enemies, most fights are quite easy; level gets pretty ugly as it goes on; repetitive after the red key is obtained; some monsters trapped inside other monsters; massive sprite overload in DOOM.EXE. Overall: An increasingly-lazy effort, quickly spiraling into tedium and ugliness, with brainless combat. Ignore it. 1/5 -VV

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×