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AKKKMWAD

   (14 reviews)
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About This File

5 levels varing types from mass destruction to run'n'jump to teleporter sections.


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Unknown date

  
Annoying and boring :P 1/5 - Optimus

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Unknown date

  
These levels are far from bad. They present some very interesting game mechanics that you rarely see in any modern wads. Sure, they are unpolished and suffer from poor texturing (or lack thereof), but they were entertaining for me, and I'm a tough critic. 5/5 for balance. -EarthQuake

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Unknown date

  
heheh, wow, i totally forgot about this wad pack, and to be honest i cant remember for the life of me what the levels even played like, or looked like. coming back to look at the reviews below and the description i'm pretty horrified that i'd release something with tex errors in it, its over 10 years old and if i recall - was the first pack ever released. i stopped making levels after the Silo's map and my all time favorite map riverfrt.wad (which i've subsequently lost :( ).

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Unknown date

  
This is dated 26 March 1995, on which day I was nineteen years and six days old. The sensation I felt most whilst playing these levels was one of weariness. Although there are Doom 2 monsters in some of these levels, they are basically crude old Doom 1 levels that have been upgraded slightly. They are user-hostile, with mazey layouts and switch hunts that lead to further switch hunts. I give up.

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Unknown date

  
Pure shite. Looks terrible and plays even worse. The author later on made one of my all time favourite levels, MM2 map 27, "The Silos". I guess we all have to start somewhere, but this wad is waste of space. 1/5

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Unknown date

  
After playing the first few maps this was meh.

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Unknown date

  
This is a Noobwad, but not too bad after all...2/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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