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AKKKMWAD

   (14 reviews)
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5 levels varing types from mass destruction to run'n'jump to teleporter sections.


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Unknown date

  
Annoying and boring :P 1/5 - Optimus

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Unknown date

  
These levels are far from bad. They present some very interesting game mechanics that you rarely see in any modern wads. Sure, they are unpolished and suffer from poor texturing (or lack thereof), but they were entertaining for me, and I'm a tough critic. 5/5 for balance. -EarthQuake

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Unknown date

  
heheh, wow, i totally forgot about this wad pack, and to be honest i cant remember for the life of me what the levels even played like, or looked like. coming back to look at the reviews below and the description i'm pretty horrified that i'd release something with tex errors in it, its over 10 years old and if i recall - was the first pack ever released. i stopped making levels after the Silo's map and my all time favorite map riverfrt.wad (which i've subsequently lost :( ).

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Unknown date

  
This is dated 26 March 1995, on which day I was nineteen years and six days old. The sensation I felt most whilst playing these levels was one of weariness. Although there are Doom 2 monsters in some of these levels, they are basically crude old Doom 1 levels that have been upgraded slightly. They are user-hostile, with mazey layouts and switch hunts that lead to further switch hunts. I give up.

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Unknown date

  
Pure shite. Looks terrible and plays even worse. The author later on made one of my all time favourite levels, MM2 map 27, "The Silos". I guess we all have to start somewhere, but this wad is waste of space. 1/5

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Guest

Unknown date

  
After playing the first few maps this was meh.

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Guest

Unknown date

  
This is a Noobwad, but not too bad after all...2/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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