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The green level

   (21 reviews)
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1 Screenshot

About This File

This is a medium sized map that I made. It has lots of green textures on the walls and on the floors.


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Guest

Unknown date

  
Nicely detailed, short and fun. Well,. yes preety much reminds me of simplicity, I had enough of these kind of looking WADs. But always enjoyable, I won't care about looking like a copy with nothing new. 4/5 - Optimus

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Guest

Unknown date

  
short, easy, boring ***

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Guest

Unknown date

  
Was fun, I wish the final battle was just a little more intense, but very nice overall.

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Guest

Unknown date

  
Just your average Doom Level. You start, go inside, kill some monsters and exit. Good architecture and level design and challenging balanced gameplay. 4/5 -PC

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Guest

Unknown date

  
Great, just what we need, another boring Simplicity-inspired level...This one added an annoying colour scheme and had some trouble with ammo and health balance. It was passably nice looking though, so I'll give it 2 stars.

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Guest

Unknown date

  
reminds me alot of simplicity :) very well done

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Guest

Unknown date

  
Very cool. The design is nice, and I hope to see more creative room designs in the future. Awesome work. -Tango

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Guest

Unknown date

  
Very, very nice wad. Keep it up!

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Guest

Unknown date

  
Is it just me or Agent Spork maps should be done only by Agent Spork? Although it wasn't terrible it was lacking of variety... and ammo. On the other hand small ammount of ammo made fights more interesting, unlike other wads. 3/5 - Zalewa

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Guest

Unknown date

  
Very short and simple, but it does what it sets out to do and that's good enough. Nice clean design, with that thing whereby there are transparent panels in front of unidentifiable techno wall coverings. Simple scripting. Absolutely straightforward, and seems like one of the filler levels from Nintendo 64 Doom though. Odd secrets, in that the first one has the big boom-stick whereas the last one contains four (4) shotgun shells.

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Guest

Unknown date

  
Very cool, if it was only longer. Then it would really be the shit. 9/4/07

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Guest

Unknown date

  
This map is quite nice but unfortunately it's very short. It has a new palette, very similar to the UDM3 palette, where I like the blue of the water very much. Everything seems to have a slight yellow-greenish touch. The layout is goodlooking though quite simple and with not much variation in lightings. Gameplay is controled by some scripting. This map is like the beginning of an interesting map. Too bad it's over before it even begins. 3/5 -Milian

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Guest

Unknown date

  
Well done

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Guest

Unknown date

  
Average yet short and easy map. 3/5.-Candle M

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Guest

Unknown date

  
the architecture is too simple so that there hardly can be a nice gameplay, the design is nice 3/5

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Guest

Unknown date

  
A very nice level! The corridors had a good degree of detail, and the outside areas looked nice. Gameplay could use some variety, though. The scripting was a nice touch. A definite four stars.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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