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Dada

   (4 reviews)
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About This File

Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map.


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Guest

Unknown date

  
I like the idea! I had sort of motion sickness with that though ;)

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Guest

Unknown date

  
It's ok, but colors are missing :-P! 3/5

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Unknown date

  
Cool concept, but the ZDoom bug you speak in your readme is actually a map bug: you didn't make walls start at the same index as floors. ZDaemon has a bug in which it ignores the starting index for animated textures, that's why it works there; but ZDoom doesn't so your mapping error is not ignored.

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