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Jobe

   (5 reviews)
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About This File

Since this was my first level, it contains a bit of everything. Traps, a few constructions, I came up with and experiments with light levels and effects. Thus, it is quite linear and therefore probably not very suited for deathmatch. But I haven't tried so far... Well, I don't like the level anymore, after playing it over and over again, so it is time to release it. Hope you enjoy it!


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Sui Generis

  
This is a fairly good wad. I agree the earlier parts are weak; they’re bland, narrow and corridors-y, but they’re brief and once you reach the blue key it starts to pick up. The level is a pair of tech/stone buildings facing across a bridged moat. Height variation is used well and makes the secrets more interesting. There's plenty of low-level monsters and a couple of neat traps. Excluding a short marbface staircase it looks ok too, & the new textures aren’t too shabby. Better than average for early 95

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Memfis

  
Cool wad. Nice new textures, interesting designs, clever secrets and good use of moving floors.

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Guest

Unknown date

  
The readme looks like a gravestone inscription, but the level is pretty good. It starts off poorly, although there are some nice traps, but then turns into a castle/techbase level (with a moat). The second part is fun, especially for late 1994, with some clever secrets and some nice design (the "reactor core" section was decent). It isn't very big though, but there are lots of monsters and close-in fighting.

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  • File Reviews

    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
    • By Roofi · Posted
      I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)   Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)   Here is my FDA max-demo :   DEMO
    • By Bobber the Wise · Posted
      Starts off mildly amusing in an inane way. The rapid plunge into stupidity leaves one awestruck, providing an indelible mark of wonder on the player.    Pros: Map 21 is aptly named.   Cons: everything
    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
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