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Jobe

   (5 reviews)
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About This File

Since this was my first level, it contains a bit of everything. Traps, a few constructions, I came up with and experiments with light levels and effects. Thus, it is quite linear and therefore probably not very suited for deathmatch. But I haven't tried so far... Well, I don't like the level anymore, after playing it over and over again, so it is time to release it. Hope you enjoy it!


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Sui Generis

  
This is a fairly good wad. I agree the earlier parts are weak; they’re bland, narrow and corridors-y, but they’re brief and once you reach the blue key it starts to pick up. The level is a pair of tech/stone buildings facing across a bridged moat. Height variation is used well and makes the secrets more interesting. There's plenty of low-level monsters and a couple of neat traps. Excluding a short marbface staircase it looks ok too, & the new textures aren’t too shabby. Better than average for early 95

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Memfis

  
Cool wad. Nice new textures, interesting designs, clever secrets and good use of moving floors.

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Guest

Unknown date

  
The readme looks like a gravestone inscription, but the level is pretty good. It starts off poorly, although there are some nice traps, but then turns into a castle/techbase level (with a moat). The second part is fun, especially for late 1994, with some clever secrets and some nice design (the "reactor core" section was decent). It isn't very big though, but there are lots of monsters and close-in fighting.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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