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The seven tongues of Satan

   (18 reviews)
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3 Screenshots

About This File

Map with hellish/medieval style that consists of 3 large areas connected by teleporters.

**There is a way to skip the second area so keep your eyes open! - but you will miss a lot of cool stuff then**

This map was NOT built with jumping in mind - so you have been warned if you get stuck somewhere. (There is no way to get stuck without jumping)

If you find yourself lost keep an eye open for changes in the architecture!

Features ALL available weapons from Doom 2 (lots of ammo included).

**I designed this map for playing with jdoom but it runs with zdoom as well (and probably with other source ports)**

Will NOT run with vanilla Doom 2


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Zahid

  
Its a Brilliantly build compact map with just 56 monsters but lot of atmosphere and fun....bit extra switch-hunt but tolerable....

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Foodles

  
Pretty fun map that's not too hard although its not long enough to leave a lasting impression.

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Guest

Unknown date

  
Maybe my favorite map of the week. Well,. the platforms have a nice idea, unlike other platforms where you eat half an hour falling of and trying again, there are protector pillars to stop your way well, still this part took quite some time ;P. Nifty though. 4/5 - Optimus

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Guest

Unknown date

  
I wasn' too impressed. It needs to have half as much switch hunting, and twice as much action. The first of the "large areas" is just a swamp, really, and the pillars are tedious. The final courtyard looks nice but there should have been many more monsters and much more fighting.

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Guest

Unknown date

  
This was a pretty good map. The switch hunting only boggles the score down to a 4/5, but otherwise the layout was pretty nicely layed out. Plenty of items to collect and secrets to be found, so it was kick ass!-Candle M

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Guest

Unknown date

  
It's Ok, not that good, could use some touching up...

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Guest

Unknown date

  
very interesting idea! I liked the platforms. **** ~Cson

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Guest

Unknown date

  
Needs only a limit-extending port (tested with Doom-plus). Some flaws (such as zdbsp texture errors) and the pillars area is a bit tedious, even with the many possibilities for switch tricks to speed things up. Overall it's a fun map though, and I'll give it a generous 4/5, to encourage the author. Psst: use a different nodebuilder next time.

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Guest

Unknown date

  
I find gimmicks like the pillar area tedious and boring. Other than that its an okay map. 3/5 - Belial

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Guest

Unknown date

  
I agree with the last comment on that there should be more action, more thrill. I was very entertained by the platforms and I liked the look of the swamp. 4/5

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Guest

Unknown date

  
Loved it. Kept me entertained all the way through. :D 5/5

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Guest

Unknown date

  
Very nice. First when I started the map, I looked at the Automap and thought "Whoa, on 56 monsters. This won't take long", though I actually ended up spending 20 minutes playing the map. Great map, I loved it. 4/5 -Tango

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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