Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The seven tongues of Satan

   (18 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Map with hellish/medieval style that consists of 3 large areas connected by teleporters.

**There is a way to skip the second area so keep your eyes open! - but you will miss a lot of cool stuff then**

This map was NOT built with jumping in mind - so you have been warned if you get stuck somewhere. (There is no way to get stuck without jumping)

If you find yourself lost keep an eye open for changes in the architecture!

Features ALL available weapons from Doom 2 (lots of ammo included).

**I designed this map for playing with jdoom but it runs with zdoom as well (and probably with other source ports)**

Will NOT run with vanilla Doom 2


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
Its a Brilliantly build compact map with just 56 monsters but lot of atmosphere and fun....bit extra switch-hunt but tolerable....

Share this review


Link to review
Foodles

  
Pretty fun map that's not too hard although its not long enough to leave a lasting impression.

Share this review


Link to review
Guest

Unknown date

  
Maybe my favorite map of the week. Well,. the platforms have a nice idea, unlike other platforms where you eat half an hour falling of and trying again, there are protector pillars to stop your way well, still this part took quite some time ;P. Nifty though. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
I wasn' too impressed. It needs to have half as much switch hunting, and twice as much action. The first of the "large areas" is just a swamp, really, and the pillars are tedious. The final courtyard looks nice but there should have been many more monsters and much more fighting.

Share this review


Link to review
Guest

Unknown date

  
This was a pretty good map. The switch hunting only boggles the score down to a 4/5, but otherwise the layout was pretty nicely layed out. Plenty of items to collect and secrets to be found, so it was kick ass!-Candle M

Share this review


Link to review
Guest

Unknown date

  
It's Ok, not that good, could use some touching up...

Share this review


Link to review
Guest

Unknown date

  
very interesting idea! I liked the platforms. **** ~Cson

Share this review


Link to review
Guest

Unknown date

  
Needs only a limit-extending port (tested with Doom-plus). Some flaws (such as zdbsp texture errors) and the pillars area is a bit tedious, even with the many possibilities for switch tricks to speed things up. Overall it's a fun map though, and I'll give it a generous 4/5, to encourage the author. Psst: use a different nodebuilder next time.

Share this review


Link to review
Guest

Unknown date

  
I find gimmicks like the pillar area tedious and boring. Other than that its an okay map. 3/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
I agree with the last comment on that there should be more action, more thrill. I was very entertained by the platforms and I liked the look of the swamp. 4/5

Share this review


Link to review
Guest

Unknown date

  
Loved it. Kept me entertained all the way through. :D 5/5

Share this review


Link to review
Guest

Unknown date

  
Very nice. First when I started the map, I looked at the Automap and thought "Whoa, on 56 monsters. This won't take long", though I actually ended up spending 20 minutes playing the map. Great map, I loved it. 4/5 -Tango

Share this review


Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
×