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The seven tongues of Satan

   (18 reviews)
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3 Screenshots

About This File

Map with hellish/medieval style that consists of 3 large areas connected by teleporters.

**There is a way to skip the second area so keep your eyes open! - but you will miss a lot of cool stuff then**

This map was NOT built with jumping in mind - so you have been warned if you get stuck somewhere. (There is no way to get stuck without jumping)

If you find yourself lost keep an eye open for changes in the architecture!

Features ALL available weapons from Doom 2 (lots of ammo included).

**I designed this map for playing with jdoom but it runs with zdoom as well (and probably with other source ports)**

Will NOT run with vanilla Doom 2


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Zahid

  
Its a Brilliantly build compact map with just 56 monsters but lot of atmosphere and fun....bit extra switch-hunt but tolerable....

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Foodles

  
Pretty fun map that's not too hard although its not long enough to leave a lasting impression.

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Guest

Unknown date

  
Maybe my favorite map of the week. Well,. the platforms have a nice idea, unlike other platforms where you eat half an hour falling of and trying again, there are protector pillars to stop your way well, still this part took quite some time ;P. Nifty though. 4/5 - Optimus

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Guest

Unknown date

  
I wasn' too impressed. It needs to have half as much switch hunting, and twice as much action. The first of the "large areas" is just a swamp, really, and the pillars are tedious. The final courtyard looks nice but there should have been many more monsters and much more fighting.

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Guest

Unknown date

  
This was a pretty good map. The switch hunting only boggles the score down to a 4/5, but otherwise the layout was pretty nicely layed out. Plenty of items to collect and secrets to be found, so it was kick ass!-Candle M

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Guest

Unknown date

  
It's Ok, not that good, could use some touching up...

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Guest

Unknown date

  
very interesting idea! I liked the platforms. **** ~Cson

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Guest

Unknown date

  
Needs only a limit-extending port (tested with Doom-plus). Some flaws (such as zdbsp texture errors) and the pillars area is a bit tedious, even with the many possibilities for switch tricks to speed things up. Overall it's a fun map though, and I'll give it a generous 4/5, to encourage the author. Psst: use a different nodebuilder next time.

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Guest

Unknown date

  
I find gimmicks like the pillar area tedious and boring. Other than that its an okay map. 3/5 - Belial

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Guest

Unknown date

  
I agree with the last comment on that there should be more action, more thrill. I was very entertained by the platforms and I liked the look of the swamp. 4/5

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Guest

Unknown date

  
Loved it. Kept me entertained all the way through. :D 5/5

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Guest

Unknown date

  
Very nice. First when I started the map, I looked at the Automap and thought "Whoa, on 56 monsters. This won't take long", though I actually ended up spending 20 minutes playing the map. Great map, I loved it. 4/5 -Tango

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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