Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Zero Tolerance

   (27 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

An small mapset containing 7 maps in total I made for Lutrov's 1024 contest. All maps are playable from pistol start, or play through them in one go its up to you. Ive really enjoyed making these maps and I hope you will enjoy playing them. UV is pretty tough so you might want to choose an lower skill level first its very easy on skill 1/2. I hope you will like map07 on UV from pistol start :) its hard but you can beat it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Great map-set. Because the map dimensions are small, they have that "cute" feel to them and It makes the little details all the more important which you got spot on. Recommended for fans of small compact, detailed maps. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
These 7 maps show a brilliant level of details. Some ideas even made me gasp as a mapper, like giving the Doom II gargoyle textures blue eyes. There's an idea and a lot of diligence to be found in every small corner. Thumbs up for the mapping work. The other part, gameplay, is excellent, too. It's not overly hard, but you need to be agile and careful nontheless. It provides a constant flow of fair and challenging battles.. Excellent work! 4.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Professional levels. Very impressive design and use of texture. 5/5

Share this review


Link to review
Guest

Unknown date

  
i love thisone ... played it several times

Share this review


Link to review
Guest

Unknown date

  
Delicous and sexy! 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice little mapset. I prefer the first 3 or 4 maps and map 7, I felt the the ones inbetween got a little bit samey. Still good stuff though 4/5 FP

Share this review


Link to review
Guest

Unknown date

  
Great, without a doubt. Would absolutely love to see a megawad with bigger levels made out of this. -- 5/5

Share this review


Link to review
Guest

Unknown date

  
interresing effort... thanks a lot dutch devil! - Daimon

Share this review


Link to review
Guest

Unknown date

  
Too many hitscan enemies, not enough health.

Share this review


Link to review
Guest

Unknown date

  
Map07 should have had a third wave, of revenants perhaps.

Share this review


Link to review
Guest

Unknown date

  
1024 wads are like porn. Damnit I want more! good maps dude.

Share this review


Link to review
Guest

Unknown date

  
Great fun, although it should really be in the plain old single-player directory (from now until the end of time it will languish, overlooked, in the wasteland that is Doomworld's deathmatch directories). Very short maps but that's deliberate; map07 isn't *that* hard, you just have to keep moving. Moving and killing, just like real life - if you're a shark, that is. I'm not a shark but I enjoyed these levels. Sharks can't type.

Share this review


Link to review
Guest

Unknown date

  
I thought this was a weapons mod? Anyways, very nice little levelset.

Share this review


Link to review
Guest

Unknown date

  
Level 7 was easy compared to 6. 4/5

Share this review


Link to review
Guest

Unknown date

  
nice 1024 map set...

Share this review


Link to review
Guest

Unknown date

  
Besides the Congestion 1024 megawad itself, this is, I think, the best 1024-based wad I've played so far. Architecture and design is spot on for the obviously small size of the levels, and gameplay offers a constant but fair flow of challenges. I don't know why these maps didn't make the Congestion wad, but I'm pretty sure it was not for anything relating to their quality. Can't wait for Claustrophobia!

Share this review


Link to review
Guest

Unknown date

  
Great architecture, very pleasing for eyes, average difficulty, average gameplay. 4/5

Share this review


Link to review
Guest

Unknown date

  
in level 4, switch not work...how?

Share this review


Link to review
Guest

Unknown date

  
Good levels, but the new weapons don't work!

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×