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4 Levels that got Lost

   (23 reviews)
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3 Screenshots

About This File

Completed levels from my Abandonned Community Project. All levels should be compatible with any Port.


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Guest

Unknown date

  
Map05 - boring start. IDClev06. Map06 - bumpy floors. IDClev07. Map07 - player stuck at starting position by a blocking corpse. IDClev08. Map08 - actually decent! Do yourself a favor and play it once, then delete this wad. 2/5

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Guest

Unknown date

  
A mixed bag, to say the least. Map05 is a newbie map - trivial but competent. Map07 is an unplayable mess. The other two maps are well worth playing - good design and gameplay that is decently balanced (health-wise; there's an ammo surplus, and berserk would have been nice), if rather gentle if you play methodically. Map08 is the pick of the bunch. Overall 3/5.

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Guest

Unknown date

  
Quite nice maps iircw. 4/5 - Optimus

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Guest

Unknown date

  
Levels 5 and 6 weren't bad but not really good either as they lacked health, dulling what could have been some good action. Level 7 broke on me, so I ended up skipping it. The last map, level 8, is certainly worth playing, though.

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Unknown date

  
Sloppy, sloppy. You could've at least fixed the hanging corpse bug in map07, which I've mentioned way back when Ismaele first released his map. Slayer's and DD's maps get 4/5 - Belial

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Guest

Unknown date

  
Ran perfectly fine for me using ZDoom 2.0.91, and was a nice little romp through blasting the demons around. Map 7 has a little too much ammo for the job at hand, but Map 8 makes up for it. 4 stars.

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Guest

Unknown date

  
Good maps. All of them. The first one could be excused cuz the wad is a set. Map07 is the most interesting and Map08 is most fun. Truly enjoyable. 4/5

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Guest

Unknown date

  
Pretty good set of maps. Map07 I didn't really like, too monochromatic and too flat. The other maps were good though. 4/5

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Guest

Unknown date

  
perfect

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Guest

Unknown date

  
Very cool. Each map had it's strong point. =) -Tango

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Guest

Unknown date

  
"All levels should be compatible with any Port"? So, why it is in the "Ports" section?!? Map05 is well done, but far too much easy and short, Map06 is totally different, very well designed, but with a gameplay not pleasant and a difficulty not well balanced. I agree with "Map07 is an unplayable mess", and Map08 is another mess... Ok... For me (and only for me), it could have remained "lost" without a problem!!! - 3/5 - Jive

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Unknown date

  
Who deleted my earlier review (the one that asked the wad to be upped to 5 stars immediately along with all the exclamation points)? It was done as a debate so that I could get everyone to agree with my opinion on this wad. Anyways, I think these are four great levels, but to avoid trouble, I won't go ballistics this time - thanks for giving me another chance. However, I would like to know why my earlier review post was totally removed, not just tolerated.

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Unknown date

  
"It was done as a debate so that I could get everyone to agree with my opinion" - that's not a debate. That's a dictatorship.

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  • File Reviews

    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
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