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4 Levels that got Lost

   (23 reviews)
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3 Screenshots

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Completed levels from my Abandonned Community Project. All levels should be compatible with any Port.


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Guest

Unknown date

  
Map05 - boring start. IDClev06. Map06 - bumpy floors. IDClev07. Map07 - player stuck at starting position by a blocking corpse. IDClev08. Map08 - actually decent! Do yourself a favor and play it once, then delete this wad. 2/5

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Guest

Unknown date

  
A mixed bag, to say the least. Map05 is a newbie map - trivial but competent. Map07 is an unplayable mess. The other two maps are well worth playing - good design and gameplay that is decently balanced (health-wise; there's an ammo surplus, and berserk would have been nice), if rather gentle if you play methodically. Map08 is the pick of the bunch. Overall 3/5.

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Guest

Unknown date

  
Quite nice maps iircw. 4/5 - Optimus

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Guest

Unknown date

  
Levels 5 and 6 weren't bad but not really good either as they lacked health, dulling what could have been some good action. Level 7 broke on me, so I ended up skipping it. The last map, level 8, is certainly worth playing, though.

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Unknown date

  
Sloppy, sloppy. You could've at least fixed the hanging corpse bug in map07, which I've mentioned way back when Ismaele first released his map. Slayer's and DD's maps get 4/5 - Belial

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Guest

Unknown date

  
Ran perfectly fine for me using ZDoom 2.0.91, and was a nice little romp through blasting the demons around. Map 7 has a little too much ammo for the job at hand, but Map 8 makes up for it. 4 stars.

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Guest

Unknown date

  
Good maps. All of them. The first one could be excused cuz the wad is a set. Map07 is the most interesting and Map08 is most fun. Truly enjoyable. 4/5

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Guest

Unknown date

  
Pretty good set of maps. Map07 I didn't really like, too monochromatic and too flat. The other maps were good though. 4/5

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Guest

Unknown date

  
perfect

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Guest

Unknown date

  
Very cool. Each map had it's strong point. =) -Tango

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Guest

Unknown date

  
"All levels should be compatible with any Port"? So, why it is in the "Ports" section?!? Map05 is well done, but far too much easy and short, Map06 is totally different, very well designed, but with a gameplay not pleasant and a difficulty not well balanced. I agree with "Map07 is an unplayable mess", and Map08 is another mess... Ok... For me (and only for me), it could have remained "lost" without a problem!!! - 3/5 - Jive

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Unknown date

  
Who deleted my earlier review (the one that asked the wad to be upped to 5 stars immediately along with all the exclamation points)? It was done as a debate so that I could get everyone to agree with my opinion on this wad. Anyways, I think these are four great levels, but to avoid trouble, I won't go ballistics this time - thanks for giving me another chance. However, I would like to know why my earlier review post was totally removed, not just tolerated.

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Unknown date

  
"It was done as a debate so that I could get everyone to agree with my opinion" - that's not a debate. That's a dictatorship.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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