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4 Levels that got Lost

   (23 reviews)
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3 Screenshots

About This File

Completed levels from my Abandonned Community Project. All levels should be compatible with any Port.


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Guest

Unknown date

  
Map05 - boring start. IDClev06. Map06 - bumpy floors. IDClev07. Map07 - player stuck at starting position by a blocking corpse. IDClev08. Map08 - actually decent! Do yourself a favor and play it once, then delete this wad. 2/5

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Guest

Unknown date

  
A mixed bag, to say the least. Map05 is a newbie map - trivial but competent. Map07 is an unplayable mess. The other two maps are well worth playing - good design and gameplay that is decently balanced (health-wise; there's an ammo surplus, and berserk would have been nice), if rather gentle if you play methodically. Map08 is the pick of the bunch. Overall 3/5.

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Guest

Unknown date

  
Quite nice maps iircw. 4/5 - Optimus

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Guest

Unknown date

  
Levels 5 and 6 weren't bad but not really good either as they lacked health, dulling what could have been some good action. Level 7 broke on me, so I ended up skipping it. The last map, level 8, is certainly worth playing, though.

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Guest

Unknown date

  
Sloppy, sloppy. You could've at least fixed the hanging corpse bug in map07, which I've mentioned way back when Ismaele first released his map. Slayer's and DD's maps get 4/5 - Belial

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Guest

Unknown date

  
Ran perfectly fine for me using ZDoom 2.0.91, and was a nice little romp through blasting the demons around. Map 7 has a little too much ammo for the job at hand, but Map 8 makes up for it. 4 stars.

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Guest

Unknown date

  
Good maps. All of them. The first one could be excused cuz the wad is a set. Map07 is the most interesting and Map08 is most fun. Truly enjoyable. 4/5

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Guest

Unknown date

  
Pretty good set of maps. Map07 I didn't really like, too monochromatic and too flat. The other maps were good though. 4/5

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Guest

Unknown date

  
perfect

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Guest

Unknown date

  
Very cool. Each map had it's strong point. =) -Tango

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Guest

Unknown date

  
"All levels should be compatible with any Port"? So, why it is in the "Ports" section?!? Map05 is well done, but far too much easy and short, Map06 is totally different, very well designed, but with a gameplay not pleasant and a difficulty not well balanced. I agree with "Map07 is an unplayable mess", and Map08 is another mess... Ok... For me (and only for me), it could have remained "lost" without a problem!!! - 3/5 - Jive

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Unknown date

  
Who deleted my earlier review (the one that asked the wad to be upped to 5 stars immediately along with all the exclamation points)? It was done as a debate so that I could get everyone to agree with my opinion on this wad. Anyways, I think these are four great levels, but to avoid trouble, I won't go ballistics this time - thanks for giving me another chance. However, I would like to know why my earlier review post was totally removed, not just tolerated.

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Unknown date

  
"It was done as a debate so that I could get everyone to agree with my opinion" - that's not a debate. That's a dictatorship.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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