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Soldier's Stockpile (previously Marines of UAC) v1.1

   (42 reviews)
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About This File

This is an update/remake of MoUAC v.1.0, renamed because my upcoming SP project has taken that name. This mod is meant for use in custom maps and map-pack wads, to "spice things up" a lot. The story elements have been removed from this release. They just cluttered things up and were damn cheesy anyway.


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Few words: Major catastrophe. All of the guns change hand sprites. Awfully recorded sounds for the new enemy. Cut the bits of silence please. Other than that: 3/5 sound FX 1/5 GFX 4/5 gameplay Gripe: Slugs for shotguns? What the eff? If I recall correctly, it also serves as a different ammo type for shotguns. Shells, please?

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Alot better than some ive seen

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There are actually slug shot rounds for shotguns that act as single rifle-style bullets, as opposed to buckshot which is more commonly known and sprays it's ammo. Other than that 0/5

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i thought it was cool, although a bit monotonous, and mabey a incomplete feeling to it.

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this thing sucks. piss poor rips at its worst!!!!!!!!!!

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i like the colt 1911

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fail

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Cool wad

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First of all, if you value your sanity, do not play in any maps with revenants in them. Second of all, the most deadly sniper rifle has a 50 yard range. The weapons automatically reload, pretty much fucking you over in firefights, the weapons don't feel realistic at all - for example, the shotgun fires a 'slug' that you can snipe with...no connection to reality whatsoever. Avoid.

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This is pretty cool wad for doom. I like this!

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  • File Reviews

    • By Ziad EL Zein · Posted
      I am beating it on UV ... Note must save and load a ton ... IT CAN be Beaten but one must use Monster infighting to beat this map  Basicly  Try Fail Load Try Fail Load again till you beat this really enjoying ... I like the Map design as well 
    • By MuratMikal · Posted
      Unlike many people that reviewed this megawad, I've like it. The levels are well made and not confusing, the battles are fine and there're enough ammo. If I could made one complaint would be that some maps need more monsters, but overall it's a fine megawad.
    • By Roofi · Posted
      "The Secret Energy" is a moderately difficult Death-Destiny inspired map happening in a surrealistic base located in natural landscapes. As Black Room , I loved the mystic ambiance  and the proper detailing. Also , this map offers a lot of exploration thanks to the semi-linear progression . Finding the secret area was exciting.   The level reminded me a lot of Elysion , especially the beginning where a timed battle occurs.   If I can compare DD's maps with Paul977's ones , I have the feeling that Paul977 create fairer fights in less cramped layouts. So , I think P977's maps is a good way to initiate yourself into Death-Destiny's style.   Here are my stream with the successful attempt (No micro) :     My demo : Energy_3034.lmp
    • By Roofi · Posted
      One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.   No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.   Here is my UV saveless Demo (maybe boring to watch but whatever !)   DEMO
    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
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