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Soldier's Stockpile (previously Marines of UAC) v1.1

   (42 reviews)
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About This File

This is an update/remake of MoUAC v.1.0, renamed because my upcoming SP project has taken that name. This mod is meant for use in custom maps and map-pack wads, to "spice things up" a lot. The story elements have been removed from this release. They just cluttered things up and were damn cheesy anyway.


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Few words: Major catastrophe. All of the guns change hand sprites. Awfully recorded sounds for the new enemy. Cut the bits of silence please. Other than that: 3/5 sound FX 1/5 GFX 4/5 gameplay Gripe: Slugs for shotguns? What the eff? If I recall correctly, it also serves as a different ammo type for shotguns. Shells, please?

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Alot better than some ive seen

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There are actually slug shot rounds for shotguns that act as single rifle-style bullets, as opposed to buckshot which is more commonly known and sprays it's ammo. Other than that 0/5

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i thought it was cool, although a bit monotonous, and mabey a incomplete feeling to it.

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this thing sucks. piss poor rips at its worst!!!!!!!!!!

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i like the colt 1911

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Unknown date

  
fail

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Cool wad

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First of all, if you value your sanity, do not play in any maps with revenants in them. Second of all, the most deadly sniper rifle has a 50 yard range. The weapons automatically reload, pretty much fucking you over in firefights, the weapons don't feel realistic at all - for example, the shotgun fires a 'slug' that you can snipe with...no connection to reality whatsoever. Avoid.

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This is pretty cool wad for doom. I like this!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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