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787.wad

   (15 reviews)
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3 Screenshots

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kill the zombies


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Bad King John

  
Up to 500 humanoid monsters in-fighting in courtyards while you wait listening the other side of the door. A few get through to you. I like levels with monsters killing each other but this is OTT and the long waits get boring. The scene after they are all dead is something worth seeing though.

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Unknown date

  
Good things = Simple level design, No texture misalignments. Bad things = 255 brigthness everywhere. Each level contains hundreds of monsters (humans) and are all easy to beat. 2/5 -PC

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Unknown date

  
Fun for five minutes, but not longer. On the plus side, though, fun for five minutes at least, which is more than what can be said about several other WADs.

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Unknown date

  
lol monster mash 1/5

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Unknown date

  
I care more about well alligned textures than absence of lighting so it's ok for me. I enjoyed the idea of having armies of easy monsters on various plain areas, fun for me. Really! :) 3/5 - Optimus

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Unknown date

  
briefly amusing, if nothing else 1/5

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Unknown date

  
Mehhhhhhh... Nothing to tell you about this... this... Why it is uploaded here?!? - 0/5 - Jive

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Unknown date

  
I kind a like the architecture and textures use, but i will add that to the infamous wads list

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Unknown date

  
Man, looks like this author is a little too zombie-crazed. It's only fun for a while, but it gets boring very fast.

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Unknown date

  
Very much a newbie map, and not an impressive one either. It has very little to offer in terms of aestethics or gameplay: monotonous design and mindless battles. The only reason it needs a port appears to be the likelihood of an intercepts overrun on map03.

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Unknown date

  
Surprisingly not based on the inside of a Boeing 787. There are three levels. Level one has a room with about a hundred zombiemen and shotgun people, and they kill each other. Level two has two rooms and about two hundred of the same monsters, and they kill each other. Level three has four hundred zombiemen and shotgun people and five hundred chaingunners, who kill each other in seconds. It's like squashing ants; mindless fun for twenty seconds, but it gets very boring very quickly.

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Unknown date

  
without imagination 1/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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