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787.wad

   (15 reviews)
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3 Screenshots

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kill the zombies


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Bad King John

  
Up to 500 humanoid monsters in-fighting in courtyards while you wait listening the other side of the door. A few get through to you. I like levels with monsters killing each other but this is OTT and the long waits get boring. The scene after they are all dead is something worth seeing though.

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Unknown date

  
Good things = Simple level design, No texture misalignments. Bad things = 255 brigthness everywhere. Each level contains hundreds of monsters (humans) and are all easy to beat. 2/5 -PC

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Unknown date

  
Fun for five minutes, but not longer. On the plus side, though, fun for five minutes at least, which is more than what can be said about several other WADs.

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Unknown date

  
lol monster mash 1/5

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Unknown date

  
I care more about well alligned textures than absence of lighting so it's ok for me. I enjoyed the idea of having armies of easy monsters on various plain areas, fun for me. Really! :) 3/5 - Optimus

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Unknown date

  
briefly amusing, if nothing else 1/5

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Unknown date

  
Mehhhhhhh... Nothing to tell you about this... this... Why it is uploaded here?!? - 0/5 - Jive

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Unknown date

  
I kind a like the architecture and textures use, but i will add that to the infamous wads list

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Unknown date

  
Man, looks like this author is a little too zombie-crazed. It's only fun for a while, but it gets boring very fast.

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Unknown date

  
Very much a newbie map, and not an impressive one either. It has very little to offer in terms of aestethics or gameplay: monotonous design and mindless battles. The only reason it needs a port appears to be the likelihood of an intercepts overrun on map03.

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Unknown date

  
Surprisingly not based on the inside of a Boeing 787. There are three levels. Level one has a room with about a hundred zombiemen and shotgun people, and they kill each other. Level two has two rooms and about two hundred of the same monsters, and they kill each other. Level three has four hundred zombiemen and shotgun people and five hundred chaingunners, who kill each other in seconds. It's like squashing ants; mindless fun for twenty seconds, but it gets very boring very quickly.

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Unknown date

  
without imagination 1/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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