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e6y

   (19 reviews)
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3 Screenshots

About This File

1 level for any doom ports without vanilla limitations and with ability to play MOD music. PrBoom-Plus or GZDoom is recommended. It also will run with Doom-Plus.


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Guest

Unknown date

  
A proper attempt at a classic doom wad, getting harder to come by in these days of graphic gimmicks that's why I like it. Good job - pritch

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Guest

Unknown date

  
Quite scary atmosphere at the beginning. 4/5 - Optimus

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Guest

Unknown date

  
Its a very beautiful map but thats all it is. Its gameplay is really poor. Almost no real fights and there are too many switches that keep u guessing what they do, a thing I REALLY REALLY HATE!. 2/5

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Unknown date

  
The atmosphere's quite reminiscent of Asylum Of The Wretched (which is good), but the level still has its weaknesses.

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Guest

Unknown date

  
In this map you're escaping from a prison cell and trying to find out of a subterranean maze-like ambience. The wad is looking excellent, with nice details and dramatic lighting. Gameplay is quite good, too, regarding that it has a good flow. But I'd wish it were a bit more challenging. The harder monsters were all "fixed" in small areas, so they couldn't chase you through the map, which would have added a nice thrill. But still, it's very good work and worth a download. 4/5 -Milian

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Unknown date

  
Yers. A lot of time has been spent on the design but it's not much fun to play; the music soundtrack is very poor.

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Guest

Unknown date

  
I agree with the "too many switches...etc". But the gameplay is fine!! Some areas are really too dark (value 96, which is nearly completely dark). Check the Budko's site for the 2 first episodes, you won't be disappointed. A "mod" for the music... Bad choice (should be converted). 4/5 - Jive

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Unknown date

  
I don't know what I'm doing in this map. 4/4/07

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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