Advanced engine needed : ZDoom .96x I think... Using .99x myself.
Primary purpose : Single play
Title : This Ain't No Slipgate Project!
Filename : ja_tansp
Release date : May 22nd 2006
Author : Ivar "jallamann" Remøy
Email Address : firstname.lastname@example.org
Other Files By Author : Just search idgames.
Misc. Author Info : Not much to say, is there?
Description : Some portal needs going through.
Additional Credits to : * JosSs for making music that I
* The Nickbakery for making the "5th Episode
textures", some of which are included.
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : There are player starts, but it's designed for SP
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : Somewhere around 15 hours, including messing
around, doing nothing.
Editor(s) used : Doom Builder, XWE, Paint Shop Pro
Known Bugs : None AFAIK
May Not Run With... : Stock ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors