Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

This Ain't No Slipgate Project!

   (8 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Some portal needs going through.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A nice little simple map with some cool poly doors at the start. 4/30/07

Share this review


Link to review
Guest

Unknown date

  
Not bad. The gameplay was alright, nothing special. The looks in the map weren't bad either, but nothing especially amazing. Deserves a 3.5. -Tango

Share this review


Link to review
Guest

Unknown date

  
It aint long and fancy but it clearly comes from someone who has an idea. Considering all the shit thats out there, this one is pretty good. It aint Hoover dam but its aite!

Share this review


Link to review
Guest

Unknown date

  
wait... that was it? I was expecting the start of a megawad, or at least an episode, but one map?

Share this review


Link to review
Guest

Unknown date

  
This is not worse than average.

Share this review


Link to review
Guest

Unknown date

  
This is a small map which makes neat use of some ZDoom stuff and scripting and it's even looking quite good. Killing all monsters is rather easy, but the main challenge is to find out, how to leave the map. It needs some running around and trying some switches, but the cool end is worth the effort. 3.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
I really enjoyed this one because it's small and very well designed. 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×