Advanced engine needed : ZDoom .96x I think... Using .99x myself.
Primary purpose : Single play
Title : Four Way Defense
Filename : ja_4way
Release date : May 24th 2006
Author : Ivar "jallamann" Remøy
Email Address : firstname.lastname@example.org
Other Files By Author : Just search idgames.
Misc. Author Info : Not much to say, is there?
Description : Hold out as long as you can and get a high score.
Additional Credits to : * zalza for making music that I shamelessly
implemented. That is, AFTER having to pull it out
from a cracktro. That ate 15 minutes of trying
and failing ;(
* Kaiser for giving me a hand with some Strife
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : A new sky
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : Somewhere around 5 hours.
Editor(s) used : Doom Builder, XWE, Paint Shop Pro, KSSC2
Known Bugs : None AFAIK
May Not Run With... : Stock ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors