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DOOM: The Savage Sewers (legalized)

   (3 reviews)
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About This File

After what seemed to be a life long struggle you have finally won. Hell's minions have been stopped. The invasion is no longer. You lay back to rest and dream of the medals and great rewards you will receive for having saved humanity. Then all of a sudden... "SSSS AAAGGGHHH!!!" A sound all too familiar echos from a drainage pipe leading to the sewers.

"No! It CAN'T be. They're all DEAD!"

"But what else could it be? The LIZARD??? DAMN! Where's Spiderman when you need him."

Then suddenly, jumping out of a sewer drain, drenched in *slime* and *shit* came the one thing you wished had never been. The snorting, *blood* thirsty Demon from Hell jumped you faster than Oprah on a chicken-pot-pie. You wrestle the slime covered Imp to the ground drawing your pistol from your pants. Screaming in pain it's silenced as you drive five bullets into it's forehead. The confrontation is over as quick as it started.

Your worst fears fears have come true...

*The Minions of HELL Still Remain a Threat!*

The titles of the levels: - The Sewer Entrance - Short & Sour - Underground Refinery - Toxic Waste Dump - No Way Out... - Sewage Treatment Plant Pt. 1 - Sewage Treatment Plant Pt. 2 - Hangar 18 [removed by the uploader] - Tough Crowd (Bonus Level - I love it!)

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Unknown date

I didn't finish this wad and played just five maps, boring fights and switch hunting, anoying crushers, poor and symetrical design - no fun 1/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!