Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SymOcean

   (11 reviews)
Sign in to follow this  

Guest

About This File

Aquatic adventures with lots of islands / boats etc.! This is the first in the SYMO series, set in a nice seascape setting. Nice until Hell stepped in that is. You'd better do something about it then.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Memfis

  

Interesting mysterious level where confusing progression only adds to the charm. Like most wads uploaded by Grazza, it shows a unique artistic vision and doesn't remind you of anything else. The map begins with a puzzle that I can't call fair or logical, but what follows is much better. Don't expect any exciting combat here, play it for the adventure aspect only.

Share this review


Link to review
Guest

  
Quite amateurish level with too many technical problems, alomst zero ambiance, and remarkably poor gameplay. Has a few potentially nice details, but they haven't been worked-out properly. Overall: 1* for the effort. BTW @ 3 above: giving this map 5* legendary can indeed be described with the word bizar.

Share this review


Link to review
Guest

  
I didn't finish this map because I was expecting an outdoor tropical island area with lots of water (maybe even some swimming)... instead all I got were a few dead trees, what could generously be called a creek and an otherwise mostly indoor level. This has nothing to do with the ocean. Gameplay's not bad, but nothing to write home about either.

Share this review


Link to review
Guest

Unknown date

  
Appears as if the map maker was trying to plot a murder massacre with just a pistol on some oceanfront beach somewhere, because there are no other weapons in this map whatsoever, & such could be the only explanation for making such a pretty map so senseless.

Share this review


Link to review
Guest

Unknown date

  
Some bizarre comments here. You quickly get a shotgun and a chaingun from the enemies, and that is plenty. It's a very creative map with some nice touches (e.g. "submerge" and "down periscope"). Tip: if you want to get the red key quickly, you can grab it (and escape) with an easy strafe jump.

Share this review


Link to review
Guest

Unknown date

  
large, ugly map. it was an interesting concept but poorly executed. this was not fun to play. 1/5

Share this review


Link to review
Guest

Unknown date

  
I ran out of ammo long before it got interesting.

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×