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SymOcean

   (11 reviews)
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About This File

Aquatic adventures with lots of islands / boats etc.! This is the first in the SYMO series, set in a nice seascape setting. Nice until Hell stepped in that is. You'd better do something about it then.


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Memfis

  

Interesting mysterious level where confusing progression only adds to the charm. Like most wads uploaded by Grazza, it shows a unique artistic vision and doesn't remind you of anything else. The map begins with a puzzle that I can't call fair or logical, but what follows is much better. Don't expect any exciting combat here, play it for the adventure aspect only.

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Guest

  
Quite amateurish level with too many technical problems, alomst zero ambiance, and remarkably poor gameplay. Has a few potentially nice details, but they haven't been worked-out properly. Overall: 1* for the effort. BTW @ 3 above: giving this map 5* legendary can indeed be described with the word bizar.

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Guest

  
I didn't finish this map because I was expecting an outdoor tropical island area with lots of water (maybe even some swimming)... instead all I got were a few dead trees, what could generously be called a creek and an otherwise mostly indoor level. This has nothing to do with the ocean. Gameplay's not bad, but nothing to write home about either.

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Unknown date

  
Appears as if the map maker was trying to plot a murder massacre with just a pistol on some oceanfront beach somewhere, because there are no other weapons in this map whatsoever, & such could be the only explanation for making such a pretty map so senseless.

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Unknown date

  
Some bizarre comments here. You quickly get a shotgun and a chaingun from the enemies, and that is plenty. It's a very creative map with some nice touches (e.g. "submerge" and "down periscope"). Tip: if you want to get the red key quickly, you can grab it (and escape) with an easy strafe jump.

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Unknown date

  
large, ugly map. it was an interesting concept but poorly executed. this was not fun to play. 1/5

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Unknown date

  
I ran out of ammo long before it got interesting.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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