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SymOcean

   (11 reviews)
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Aquatic adventures with lots of islands / boats etc.! This is the first in the SYMO series, set in a nice seascape setting. Nice until Hell stepped in that is. You'd better do something about it then.


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Memfis

  

Interesting mysterious level where confusing progression only adds to the charm. Like most wads uploaded by Grazza, it shows a unique artistic vision and doesn't remind you of anything else. The map begins with a puzzle that I can't call fair or logical, but what follows is much better. Don't expect any exciting combat here, play it for the adventure aspect only.

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Guest

  
Quite amateurish level with too many technical problems, alomst zero ambiance, and remarkably poor gameplay. Has a few potentially nice details, but they haven't been worked-out properly. Overall: 1* for the effort. BTW @ 3 above: giving this map 5* legendary can indeed be described with the word bizar.

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Guest

  
I didn't finish this map because I was expecting an outdoor tropical island area with lots of water (maybe even some swimming)... instead all I got were a few dead trees, what could generously be called a creek and an otherwise mostly indoor level. This has nothing to do with the ocean. Gameplay's not bad, but nothing to write home about either.

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Unknown date

  
Appears as if the map maker was trying to plot a murder massacre with just a pistol on some oceanfront beach somewhere, because there are no other weapons in this map whatsoever, & such could be the only explanation for making such a pretty map so senseless.

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Unknown date

  
Some bizarre comments here. You quickly get a shotgun and a chaingun from the enemies, and that is plenty. It's a very creative map with some nice touches (e.g. "submerge" and "down periscope"). Tip: if you want to get the red key quickly, you can grab it (and escape) with an easy strafe jump.

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Unknown date

  
large, ugly map. it was an interesting concept but poorly executed. this was not fun to play. 1/5

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Unknown date

  
I ran out of ammo long before it got interesting.

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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