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   (2 reviews)
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About This File

Imagine that you walk up to a castle. It's big, and very dark. You look up. Somebody is shooting at you from the turrets! Better start moving, or you'll never escape. You run around the outside. The castle is surrounded by a moat, and there's no back door. Just a small window high up on one wall. Darn, you'll have to go in the front door.

I built this level from scratch using BEU5.0 and BSP11X. It is the biggest, most complex level that I've ever seen. Well over a thousand vertices and linedefs. Lot's of tricky bits, pretty scenery, and violence. I would appreciate seeing an LMP for a triple 100% on ultraviolent.

This level replaces episode 1, map 1. It allows multi-player and deathmatch games. It's tuned for single player.

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Unknown date

Bad: Some HOM and UGLY tutti-frutti errors; Textures don't seem to fit any theme; Bad misalignments; Some rooms look very simplistic; Too much ammo. Good: A decent challenge; A few nice traps; Pretty good health balance. Overall: A pretty ugly map. Thankfully, it plays a bit better than it looks. 2/5 -VV

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Unknown date

This is one of those old castle levels, a very early one from April 1994. I have played lots of levels like this and so have you. It is larged but duller than most, with lots of bare empty rooms and almost no design details at all. It has a multi-teleport puzzle. The gameplay is pure 1994, which is to say that it's a pushover (the only challenge comes from the inherent risk of facing dozens of hitscan monsters). It ends with a maze, which is a giant step backwards even for 1994.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...