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AWP11F.WAD (A Warm Place Final)

   (3 reviews)
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About This File

The original version of this PWAD (AWP11.WAD) had several bugs, and was not quite as complete as it should have been. There was an intermediate version (AWP11E.WAD) which _should_ never have been released, i don't know if it leaked out, but if you see it or have it, just delete it. This is the FINAL version (as the name says) and i will not redo this one again, even if there is some big huge bug that makes it not work on anyone else's computer. (i assure you it works fine on mine.) so, i hope you like it. i enjoyed making it, because i finished learning DEU while making this level. NOTE ; per id's request (and out of common decency) this level WILL NOT work on the shareware version..(duh..)

--------------------------- STORY... ===========================

You sneeze really hard, when you wake up, you are here.

THE END.

(ok, it is a crappy story, what do you want for 3am?)


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Unknown date

  
Good: Textures and flats are well-coordinated; Action sometimes heats up. Bad: Texture misalignments; Unmarked key doors; Some over-huge areas; Most rooms are bare and lacking any detail; Some damage-less sludge; Several secret doors required for finishing level; A weird graphical error on the backside of the secret wall leading into blue key room caused by putting Upper, Middle, and Lower textures all on the door. Overall: A pretty dull affair. 1/5 -VV

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Guest

Unknown date

  
AWESOME!

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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