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AWP11F.WAD (A Warm Place Final)

   (3 reviews)
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About This File

The original version of this PWAD (AWP11.WAD) had several bugs, and was not quite as complete as it should have been. There was an intermediate version (AWP11E.WAD) which _should_ never have been released, i don't know if it leaked out, but if you see it or have it, just delete it. This is the FINAL version (as the name says) and i will not redo this one again, even if there is some big huge bug that makes it not work on anyone else's computer. (i assure you it works fine on mine.) so, i hope you like it. i enjoyed making it, because i finished learning DEU while making this level. NOTE ; per id's request (and out of common decency) this level WILL NOT work on the shareware version..(duh..)

--------------------------- STORY... ===========================

You sneeze really hard, when you wake up, you are here.


(ok, it is a crappy story, what do you want for 3am?)

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Unknown date

Good: Textures and flats are well-coordinated; Action sometimes heats up. Bad: Texture misalignments; Unmarked key doors; Some over-huge areas; Most rooms are bare and lacking any detail; Some damage-less sludge; Several secret doors required for finishing level; A weird graphical error on the backside of the secret wall leading into blue key room caused by putting Upper, Middle, and Lower textures all on the door. Overall: A pretty dull affair. 1/5 -VV

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...