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jet01 (jetflock map01 remake.)

   (30 reviews)
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3 Screenshots

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1024x1024 Competition entree. Produced by Lutrov71 of the Newdoom Forums. http://forums.newdoom.com/showthread.php?t=30109


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This is shorter than a short thing on national short thing day........

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Nice little level. The trouble is that getting the blue key is a little tricky, and what's with that non-functional door in the room with the automap? If anyone knows how to get it open, you're a better DooMer than me.

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Unknown date

  
Good fun, and cute too. Apart from the baron teleport at the end it works in Jdoom as well. It's recognisably a modern version of Doom II level one, although it would be rubbish in deathmatch (whereas the original was fab). One of a handful of levels to have a toilet in it, and not suck.

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Really great and quite original remake of MAP01. 4/5 - Optimus

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Unknown date

  
heh, I actually LOVE playing DM in this map.... I even like throwing some legacy bots in for total carnage.

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Unknown date

  
A very nice remake. I enjoyed the way the creator increased the gameplay level too by using stronger creatures.

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A nice enough map, though there's no challenge, and a few more of the areas should have been secrets, especially those that are essentially equivalent to ones in the original map01. It could (and should) have been kept as needing only a limit-removing port - the baron teleport could easily have been arranged without using Boom features. The music is weird, but at least better than the original. Deserves 3.5/5 overall.

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Unknown date

  
Hey man this level is really cool. Everything looks nice and clean. I like all of these 1024 levels. 4/30/07

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Unknown date

  
i love it.awesome detailing 5/5

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Unknown date

  
Neat. Creepy music. 4/5

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Unknown date

  
That was a pretty good map IMO. I always hated map01, but this wad really souped it up. The detail was pretty good, and you made good use of Entryway's secrets. My only complaint was the music. The music REALLY sucked. ****

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Very clever ideas, some amazing construction ideas not seen anywhere else. I won't forget this in a hurry. The gameplay's way easy but it is Map01. 5/5 -jj

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Unknown date

  
pls make more its really cool !

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I rarely enjoy 1024's that use thin walls and curves to squeeze as much playing space into the map as possible, but this is very nice. 4/5 - Belial

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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