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jet01 (jetflock map01 remake.)

   (31 reviews)
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1024x1024 Competition entree. Produced by Lutrov71 of the Newdoom Forums. http://forums.newdoom.com/showthread.php?t=30109


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baja blast rd.

  

This is a clever one, for a 1024x1024 contest from nearly 16 years ago. 

 

It's obviously based on Entryway -- the opening for instance has a path behind you containing a chainsaw, and stairs in front of you along with some zombiemen -- but twisted into a 1024x1024 pretzel and quite aggressively reskinned. Since it's heavily reskinned, and infuses completely new concepts into the design, like a computer room with Doomcute computers and keyboards and mice taking the spot of the "armor room," playing is a fun little game of recognition of both old spaces and what thoughts might have led to the new look. Some playfully creepy music plays over the top. 

 

The action is mostly what you'd expect from the slot, and hardly anything to write home about, but there is a revenant and baron and I had fun distracting the baron and then going to town with my chainsaw on its butt. The map does commit the 1024 layout sin of trying to cram six whole rooms into the playable cube, but the "mini version of some other map" pattern is an excusable place for that.

 

Baron ass out of 5. 

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This is shorter than a short thing on national short thing day........

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Nice little level. The trouble is that getting the blue key is a little tricky, and what's with that non-functional door in the room with the automap? If anyone knows how to get it open, you're a better DooMer than me.

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Unknown date

  
Good fun, and cute too. Apart from the baron teleport at the end it works in Jdoom as well. It's recognisably a modern version of Doom II level one, although it would be rubbish in deathmatch (whereas the original was fab). One of a handful of levels to have a toilet in it, and not suck.

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Really great and quite original remake of MAP01. 4/5 - Optimus

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Unknown date

  
heh, I actually LOVE playing DM in this map.... I even like throwing some legacy bots in for total carnage.

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Unknown date

  
A very nice remake. I enjoyed the way the creator increased the gameplay level too by using stronger creatures.

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Unknown date

  
A nice enough map, though there's no challenge, and a few more of the areas should have been secrets, especially those that are essentially equivalent to ones in the original map01. It could (and should) have been kept as needing only a limit-removing port - the baron teleport could easily have been arranged without using Boom features. The music is weird, but at least better than the original. Deserves 3.5/5 overall.

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Hey man this level is really cool. Everything looks nice and clean. I like all of these 1024 levels. 4/30/07

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Unknown date

  
i love it.awesome detailing 5/5

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Unknown date

  
Neat. Creepy music. 4/5

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Unknown date

  
That was a pretty good map IMO. I always hated map01, but this wad really souped it up. The detail was pretty good, and you made good use of Entryway's secrets. My only complaint was the music. The music REALLY sucked. ****

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Unknown date

  
Very clever ideas, some amazing construction ideas not seen anywhere else. I won't forget this in a hurry. The gameplay's way easy but it is Map01. 5/5 -jj

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pls make more its really cool !

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I rarely enjoy 1024's that use thin walls and curves to squeeze as much playing space into the map as possible, but this is very nice. 4/5 - Belial

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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