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SJS1: Streets Of Fear

   (26 reviews)
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About This File

A map I was planning to use in an 'expansion' for bloodrust that never really got anywhere, so instead I'm releasing it on it's own, as the first in a 'series' of single maps, that I may or may not release more maps for :P. Basically it's some kind of demon-overrun town (at least part of one). Also has a bunch of new textures and a new midi by me.


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Guest

  
great one

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droopy

  
Very good map based on several streets of a block (or village) and few buildings. Not so many enemies and for the most part they can be easily killed from away. An experienced doomer would probably ask for more challenge on UV, but nevertheless it's pleasant to play. Also there's a small bug with the blue door - one can easily press the switch without the required key.

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Guest

Unknown date

  
Good work.

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Guest

Unknown date

  
Really great action! I fully enjoyed that one. 5/5 - Optimus

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Guest

Unknown date

  
In this map, you're going through a small village by night, which turns out to be filled with infernal habitants. It's an action packed map, quite hard in places, but nontheless very fair and beatable. Plus, it's looking really good and has a nice gloomy atmosphere. You should play this! 4.5/5 -Milian

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Guest

Unknown date

  
Another cool level by SlayeR 5/5

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Guest

Unknown date

  
Awesome 4/5 -Tango

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Guest

Unknown date

  
nice theme and atmosphere 4/5

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Guest

Unknown date

  
nice theme and atmosphere 4/5

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Memfis

Unknown date

  
Atmospheric and well-designed level that doesn't remind me of any other wads, in other words it feels very fresh. The combat isn't too difficult and perhaps too SSG-centered, but still satisfying and dynamic. The new midi is a bit repetitive but it sets the mood well. Awesome work.

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Guest

Unknown date

  
Surprise hitscans = annoying ... but still 4/5

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Guest

Unknown date

  
Like everybody else says, sweet map. This is one you can play over again and still enjoy. 8/26/07

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Guest

Unknown date

  
nicely done-Luke

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Guest

Unknown date

  
Sexy.

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Guest

Unknown date

  
Very well done. 4/5 - Belial

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Guest

Unknown date

  
Pretty good, but there were way too many semi-hidden alcoves with chaingunners or sergeants in them. If you don't kill them ASAP the map is way too hard. Also not enough health. But really nice design and theme, good detail. 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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