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Amnesia

   (16 reviews)
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A map with monsters.


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Hardbash

  
What the hell just happened? Walls, traps, and monsters, oh my. Textures didn't really seem to fit together in theme but didn't seem like an issue, honestly. The map itself is really cool. Give it a whirl. 10/31/16

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Unknown date

  
Cool. Its not bad but not great either. Its quite enjoyable. 3/5

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Unknown date

  
Great psychedellic map!!

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Unknown date

  
Weird level. Got me running around ;P 3/5 - Optimus

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Unknown date

  
Class. Nice design, quite complex but such guided through the map that it's hard to get lost. Also has nice battles. 4/5 -- Brun Ohn

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Unknown date

  
This map is a little weird but worth taking a look at. 3/1/07

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Unknown date

  
Wow! This is an excellent wad! First, it's looking good with some sublime corners and editing ideas. Second, the gameplay is excellent, hard but fair with a good diversity of monsters and situations. The most astonishing about this map is its way to change itself all the time. Walls are appearing and disappearing, ways are opening and closing without being too confusing. Really an original map and definitely worth playing! 4.5/5 -Milian

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Unknown date

  
The map is not bad and not good. Very weird and confusing.

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Unknown date

  
Unique designs and great switch puzzles that affect the map's structure heavily. Somewhat random texturing. 4/5 - Belial

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Unknown date

  
Absolute weirdness

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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