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Gigantic Bathroom

   (21 reviews)
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3 Screenshots

About This File

Precisely what it sounds like, with endlessly spawning monsters. Load Doom Legacy with the .deh patch and the .wad, and be sure to use the Plutonia IWAD if you want to see the giant sinks in all their glory.


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SavageCorona

  
Just sit by the spawn with the SSG and infinitely kill them.

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Guest

Unknown date

  
I thought I was actually going to get a giant bathroom, not a strange tech base room with a large vat that vaguely resembles a toilet and monsters on treadmills!

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Guest

Unknown date

  
Nice, but a score counter would make it that much better

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mallo

Unknown date

  
This WAD is exactly what it promises to be - a giant bathroom, with endlessly spawning monsters. However, I would give this more stuff, like better bathroom decorations (how about door and stuff like hanging towels?), health bonuses, score counter, and if tougher monsters would spawn over time.

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Guest

Unknown date

  
Oh my god. absolutely TERRIBLE. i had to download a launcher that just plain SUCKS, and run a level that is just no fun.

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Guest

Unknown date

  
a masterpiece of the art form

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Guest

Unknown date

  
It DOES work with GZDoom. Not bad. -FragMan!

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Guest

Unknown date

  
what the hell is this? a giant bathroom? a stupid wad for sure

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Guest

Unknown date

  
fun, it goes in the folder jokewads of my collection 4/5

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Guest

Unknown date

  
yep, it sucks! 1/5

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Guest

Unknown date

  
I love you rutsy, but this is awful. :P -nomud

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Guest

Unknown date

  
Ok. It sucks to play. But it is the greatest name for a shitty (oh my!) wad ever. In fact, I will name my son Giant Bathroom in honor of this wad's title. Greatness! Greatness! 0/5

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Guest

Unknown date

  
no wonder why this smells bad. because we are in a giant bath! it is shit everywhere especially in the toilet. 1/5 for effort.

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Guest

Unknown date

  
this looks like a shit

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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