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The Spire 2: Celestial, The Sky Torn Asunder

   (38 reviews)
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6 Screenshots

About This File

REALLY REALLY IMPORTANT NOTES YOU NEED TO READ!!! - You need GOTHICTX.WAD to run this map! Links to download it are at the end of the text file. - This map is ENORMOUS. If you have anything less than a 1Ghz processor, don't even bother. - This is probably the hardest map ever made that isn't nuts.wad, with well over 3000 monsters on UV. That being said, I would highly recommend HMP difficulty for most players, as that is more equal to normal UV difficulties.

Since the original "The Spire" did not, oddly enough, feature spires of any sort, Celestial takes place in and outside of an enormous tower. The map is quite non-linear, check your automap if you get lost. Also keep in mind: ALL KEYS ARE DIFFERENT! That means blue keycard is NOT the same as blue skullkey, etc.

Feedback is appreciated!


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Guest

Unknown date

  
Very fun and hard map. No performance issue with GZDoom. 5/5

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Guest

Unknown date

  
Typical Mike Reid Map, excessive ammo, big guns early but a little more enemies than usual. Of all his maps, I find this to be his weakest effort and thats a lot for the author of the legendary Hoover Dam. Thats not to say it isnt good but he has done way better. Still 4/5 though.

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Guest

Unknown date

  
Just great 5/5 Chips O'Tool

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Guest

Unknown date

  
EPIC WIN - 6/5

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Guest

Unknown date

  
Even with 3Ghz CPU and HD3850 this map chugs. Gameplay is good in the spots where it's smooth, otherwise unplayable. Plus, I hate any map that sticks you in an open area with a far-off Revenant you can hardly see. 1/5

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Guest

Unknown date

  
i died too often. boring nice map work tho

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Guest

Unknown date

  
A very big map, but also very flawed. The constructs are huge, but rather bland. The gameplay is also a simple keyhunt, with thousands of monsters assaulting you. 3/5 for the effort though.

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Guest

Unknown date

  
Plays perfectly using Risen3D in basic doom mode 4.5/5

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Guest

Unknown date

  
One of the best single levels I have ever played. Genius! -- Salmacis1968@msn.com

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Guest

Unknown date

  
Demos should be included with maps like this. It's just common courtesy.

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Guest

Unknown date

  
Even bigger than the previous Spire by this author, this is like a game by itself.

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Guest

Unknown date

  
DOOM maps can be great and only require 4 mb of ram. Avoid this one. -Vegeta

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Guest

Unknown date

  
A year has passed, and I have a machine fast enough to play this. I had to ditch my 386. This is a huge level with over 3,000 monsters. It's better with a source port that lets you look up and down. The level emphasises scale rather than gameplay, and it's a bit of a slog to play; it revolves around luring monsters into chokepoints and blasting 'em. My abiding memory is of firing masses of rockets at groups of baddies and then running back to find more rockets.

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Guest

Unknown date

  
It's huge and it has tons of monsters. However there is hardly anything else positive to say about this map. There's all sorts of problems with the gameplay, but mostly it's just a boring slog through an overscaled and underdetailed landscape. It definitely isn't the hardest map ever like the author claims. Still, epic is good and there's a few good fights, so 3 stars from me.

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Unknown date

  
EPIC pt. 2!

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Unknown date

  
Epic scaled architecture and some great battles (the caco-horde near the beginning and the end-battle where you mop up 1500 monsters with bfg only). Only downside is there is too much ammo/health, and you need a decent pc(the begining is a bit laggy, later on it´s ok. 5/5

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Unknown date

  
The framerate kills it at the beginning but later it plays greatly, preety huge, great detailed worlds and extreme fights. 5/5 - Optimus

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Guest

Unknown date

  
the detail is great, the gameplay is tight, but the framerate issue completely ruins it. next time make a zdoom wad and use a skybox to get that spire affect.

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Unknown date

  
Fantastic Beethoven's Ninth Symphony of a map from prower. A good balance of weapons/monsters, maybe a bit too much health, but just epic overall. 2 hours of pleasure. Let's have fewer gimmicks in mapping and more of this new take on classic doom please. 5 stars. - pritch

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Guest

Unknown date

  
slaughter map with no attempt at controlling the monsters. they just run wherever. :(

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Unknown date

  
"Typical Mike Reid Map, excessive ammo, big guns early but a little more enemies than usual. Of all his maps, I find this to be his weakest effort and thats a lot for the author of the legendary Hoover Dam." That's Michael Reed, not Michael Reid. Anyways this map is ridiculous.

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Guest

Unknown date

  
When compared to other wads of this nature, such as Vae Victa and Deus Vult, this WAD stacks up pretty well with those mapsets, though you wait FAR too long to get your hands on the ordinance to deal with the over 3000 monsters present in this level, which is the only real downside. That and the lack of health which made me use cheat codes after only a few minutes worth of playing. 4 stars for a job well done overall

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Unknown date

  
Loved it! And the framerate is perfectly fine in GZDoom at least, even for that huge last fight.

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Guest

Unknown date

  
Hmm. The frame rate is tolerable with GZDoom, although it's still choppy and I'm sure there must have been a better way. The gameplay isn't bad, but by christ I was pissed off with those distant sniping imps (the newstuff review mentions this). It's tricky enough without being killed by a rain of fireballs coming from half-way over the map. It's Very impressive to look at, though.

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Unknown date

  
Good example of how not to make a map. NORMAL PEOPLE DO NOT STUFF 32K SIDEDEFS IN VIEW AT ONCE. 2 stars for the parts that actually were tolerable.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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