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Warpzone

   (21 reviews)
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Guest

5 Screenshots

About This File

This was originally MAP31 in scourge, but after my test release, I removed it, as this level is incredibly different from the rest of the wad, but I didn't think about it too much. After much advice and a few suggestions, it was removed and a replacement made (teleportation), but this level lives on. WARNING - This level is huge and quite well detailed. It may cause slowdown on most machines. The best ways to avoid slowdown are playing with a fairly low screen resolution and (particularly in GZDoom) turning off some of the more fancy effects. To combat the size and clompexity of this wad, I've implemented a simple guidance system. If a section of floor, with lite3 lower textures, in front of a teleporter is raised, then there is something to do there. I'd advise saving every now and then, as I couldn't do autosaves in the map mode I was using, and this map takes long enough to finish as is.


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Guest

  
Too much backtracking which is excruciating without any quick ways of exiting each 'zone'.

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Unknown date

  
Ok... first of all, this is like the ultimate in effort maps. This definitely looks like it took forever. Painstakingly detailed, gigantic and a pretty good go at gameplay to boot. In short, a must-play to all of you who don't mind a big level. Five'd for effort and impressiveness

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Unknown date

  
bleh

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Unknown date

  
This is a large map, with 1114 baddies. It's basically four or five decent-sized levels compiled together with a teleport hub. The difficulty level is moderate, it's just that there are lots of baddies; the design is elaborate, but the detail is surprisingly old-fashioned, it feels like an ultra-magnified 1995 level. I'm not complaining though, it's a great way to pass a few hours. I assume you're allowed to jump.

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Unknown date

  
Very good level. I'd dare to say exceptionally good. My type of difficulty - not the HR2 type. And it definitely does not "suffer from massive overdetailing". But the music was kinda too agressive - even for doom. 4/5 -- ellmo

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Unknown date

  
Very nice - detailed, full of monsters, and a nice track. My only complaint is that it was a bit of a switch hunt at times...

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Unknown date

  
^What do you mean no? Anyways, this is a great wad. 5/5

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Unknown date

  
My track rules. - Tawm

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Unknown date

  
This is a massive map so you not always going to know what the hell your doing. Once you get warmed up the level is not really that tough, even on AV (about 1180 monsters). Like I said the hardest part is finding your way around. The best looking parts are the outside area and the tech base looking part. I really like the detail that was put into the tech whatever part. I'm not a fan of the damn hell theme so the hell with that. I am a fan of big maps, good job. 8/1/07

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Unknown date

  
not bad, not bad

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Unknown date

  
can't play in zdoom, jdoom

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Unknown date

  
Not quite legendary, but very good anyway. The new 'boss' monster could have been harder, or a bit more interesting, considering how much you have to go through just to get to it, but it was pretty nice.

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Unknown date

  
Huge level, four diferrent worlds, interesting architecture, shadows, challenging. Kinda had me running around. 5/5 - Optimus

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Unknown date

  
A bit of a let-down considering its size. Feels like a bit of a mish-mash with no real theme or idea of what it wants to be. The detailing is excellent in places but the gameplay often feels cramp and disorganised, as does item placement.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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