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Warpzone

   (21 reviews)
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5 Screenshots

About This File

This was originally MAP31 in scourge, but after my test release, I removed it, as this level is incredibly different from the rest of the wad, but I didn't think about it too much. After much advice and a few suggestions, it was removed and a replacement made (teleportation), but this level lives on. WARNING - This level is huge and quite well detailed. It may cause slowdown on most machines. The best ways to avoid slowdown are playing with a fairly low screen resolution and (particularly in GZDoom) turning off some of the more fancy effects. To combat the size and clompexity of this wad, I've implemented a simple guidance system. If a section of floor, with lite3 lower textures, in front of a teleporter is raised, then there is something to do there. I'd advise saving every now and then, as I couldn't do autosaves in the map mode I was using, and this map takes long enough to finish as is.


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Too much backtracking which is excruciating without any quick ways of exiting each 'zone'.

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Unknown date

  
Ok... first of all, this is like the ultimate in effort maps. This definitely looks like it took forever. Painstakingly detailed, gigantic and a pretty good go at gameplay to boot. In short, a must-play to all of you who don't mind a big level. Five'd for effort and impressiveness

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Unknown date

  
bleh

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Unknown date

  
This is a large map, with 1114 baddies. It's basically four or five decent-sized levels compiled together with a teleport hub. The difficulty level is moderate, it's just that there are lots of baddies; the design is elaborate, but the detail is surprisingly old-fashioned, it feels like an ultra-magnified 1995 level. I'm not complaining though, it's a great way to pass a few hours. I assume you're allowed to jump.

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Unknown date

  
Very good level. I'd dare to say exceptionally good. My type of difficulty - not the HR2 type. And it definitely does not "suffer from massive overdetailing". But the music was kinda too agressive - even for doom. 4/5 -- ellmo

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Unknown date

  
Very nice - detailed, full of monsters, and a nice track. My only complaint is that it was a bit of a switch hunt at times...

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Unknown date

  
^What do you mean no? Anyways, this is a great wad. 5/5

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Unknown date

  
My track rules. - Tawm

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Unknown date

  
This is a massive map so you not always going to know what the hell your doing. Once you get warmed up the level is not really that tough, even on AV (about 1180 monsters). Like I said the hardest part is finding your way around. The best looking parts are the outside area and the tech base looking part. I really like the detail that was put into the tech whatever part. I'm not a fan of the damn hell theme so the hell with that. I am a fan of big maps, good job. 8/1/07

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Unknown date

  
not bad, not bad

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Unknown date

  
can't play in zdoom, jdoom

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Unknown date

  
Not quite legendary, but very good anyway. The new 'boss' monster could have been harder, or a bit more interesting, considering how much you have to go through just to get to it, but it was pretty nice.

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Huge level, four diferrent worlds, interesting architecture, shadows, challenging. Kinda had me running around. 5/5 - Optimus

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A bit of a let-down considering its size. Feels like a bit of a mish-mash with no real theme or idea of what it wants to be. The detailing is excellent in places but the gameplay often feels cramp and disorganised, as does item placement.

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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