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Warpzone

   (21 reviews)

Guest

5 Screenshots

About This File

This was originally MAP31 in scourge, but after my test release, I removed it, as this level is incredibly different from the rest of the wad, but I didn't think about it too much. After much advice and a few suggestions, it was removed and a replacement made (teleportation), but this level lives on. WARNING - This level is huge and quite well detailed. It may cause slowdown on most machines. The best ways to avoid slowdown are playing with a fairly low screen resolution and (particularly in GZDoom) turning off some of the more fancy effects. To combat the size and clompexity of this wad, I've implemented a simple guidance system. If a section of floor, with lite3 lower textures, in front of a teleporter is raised, then there is something to do there. I'd advise saving every now and then, as I couldn't do autosaves in the map mode I was using, and this map takes long enough to finish as is.


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Guest

  
Too much backtracking which is excruciating without any quick ways of exiting each 'zone'.

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Guest

Unknown date

  
Ok... first of all, this is like the ultimate in effort maps. This definitely looks like it took forever. Painstakingly detailed, gigantic and a pretty good go at gameplay to boot. In short, a must-play to all of you who don't mind a big level. Five'd for effort and impressiveness

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Guest

Unknown date

  
bleh

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Guest

Unknown date

  
This is a large map, with 1114 baddies. It's basically four or five decent-sized levels compiled together with a teleport hub. The difficulty level is moderate, it's just that there are lots of baddies; the design is elaborate, but the detail is surprisingly old-fashioned, it feels like an ultra-magnified 1995 level. I'm not complaining though, it's a great way to pass a few hours. I assume you're allowed to jump.

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Guest

Unknown date

  
Very good level. I'd dare to say exceptionally good. My type of difficulty - not the HR2 type. And it definitely does not "suffer from massive overdetailing". But the music was kinda too agressive - even for doom. 4/5 -- ellmo

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Guest

Unknown date

  
Very nice - detailed, full of monsters, and a nice track. My only complaint is that it was a bit of a switch hunt at times...

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Guest

Unknown date

  
^What do you mean no? Anyways, this is a great wad. 5/5

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Guest

Unknown date

  
My track rules. - Tawm

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Guest

Unknown date

  
This is a massive map so you not always going to know what the hell your doing. Once you get warmed up the level is not really that tough, even on AV (about 1180 monsters). Like I said the hardest part is finding your way around. The best looking parts are the outside area and the tech base looking part. I really like the detail that was put into the tech whatever part. I'm not a fan of the damn hell theme so the hell with that. I am a fan of big maps, good job. 8/1/07

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Guest

Unknown date

  
not bad, not bad

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Guest

Unknown date

  
can't play in zdoom, jdoom

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Guest

Unknown date

  
Not quite legendary, but very good anyway. The new 'boss' monster could have been harder, or a bit more interesting, considering how much you have to go through just to get to it, but it was pretty nice.

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Unknown date

  
Huge level, four diferrent worlds, interesting architecture, shadows, challenging. Kinda had me running around. 5/5 - Optimus

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Unknown date

  
A bit of a let-down considering its size. Feels like a bit of a mish-mash with no real theme or idea of what it wants to be. The detailing is excellent in places but the gameplay often feels cramp and disorganised, as does item placement.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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