Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Binary ripple counter

   (16 reviews)
Sign in to follow this  

2 Screenshots

About This File

This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed inside Doom levels using the Boom extensions.

This is a binary counter but it could easily be base-10 instead. WADC is probably ideal for implementing more complicated examples of this concept.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Haha, solid 5* for one of the most clever ideas I've seen in 2 decades of DooM. Interestingly the implementation is surprisingly simple. BTW @ post #2: runs perfectly with ZDoom. @ ^: the linux distro theoretically *will* indeed run, although a tiny little bit slow :lol:

Share this review


Link to review
Guest

Unknown date

  
OMG! I wonder how this one works. Gotta check the WAD under an editor. I luve such works!!! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
I don't know why but i find this fun.Good job! :)

Share this review


Link to review
Guest

Unknown date

  
That's brilliant, and surprisingly funny. There must be some linux distro that would run on this. -Creaphis

Share this review


Link to review
Guest

Unknown date

  
It can't be long before someone writes a virtual machine that can play Doom from within the Boom engine. But there seems to be a bug; I have to shoot the first bloke to nudge him along, because he gets hung up on the spine of the gate.

Share this review


Link to review
Guest

Unknown date

  
Interesting concept.

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×