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666 Hell

   (11 reviews)
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3 Screenshots

About This File

A map 30 replacement which see's you battling an array of new and powerful bosses rather than the Icon of Sin. Based loosely on the PSX Doom final level "Redemption Denied". This was supposed to be created and released on 06/06/06, but was not even started until 6:00, so didnt get done in time as i had work the next day. Then illness, social life, work, TV and cousins getting married delayed it further. At least its being released in the same month!


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Guest

Unknown date

  
WOW, the 5th cyberdemon is so unfair its not even funny. But then again, its a good challenge. Nice monsters, and cool level design. 4/5 -r_rr.

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Guest

Unknown date

  
really awesome work :D 5/5 make more wads like that!

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Guest

Unknown date

  
no exit?

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Unknown date

  
One kick ass level.....the new monsters were fukin awsome, same with the archetecture(sp?) 5/5 amazing work!

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Unknown date

  
For a level made in a few hours by someone who was more interesting in watching TV this is surprisingly grandiose; but I was expecting something with a bit more oomph.

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Unknown date

  
Nice monsters. I'll give 4 stars.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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