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Test Level

   (15 reviews)
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About This File

a "refresher" level to help me get back into the swing of things for doom levels. Figured i'd start small, and work my way up. Enjoy it for the 1 minute you'll be playing it!


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Doomkid

  
THANX 4 SHARING. No, really.

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Guest

Unknown date

  
At least whatever he releases next will be considered brilliant LOL

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Guest

Unknown date

  
The Illusio pit is much better than this pile!

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Guest

Unknown date

  
1 point for compensation since it's your new attempt to start again. Lol! Seriously, there was no need to release this level, but I am not the one to judge here ;) - Optimus

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Guest

Unknown date

  
I can't beat this map way too much monsters and an lack of health ;) 0/5

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Unknown date

  
Whats wrong with people. This is the best level ever. I mean come on did you see the....uh.....uh, or the .....uh......uh. Oh wait, what about the .....uh ......uh. Yeah whatever its a classic. 5/5

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Unknown date

  
YOu should have not released this level.

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Unknown date

  
Well...it works. I can't really make many critiques considering there is really no gameplay. Just a rocket launcher and two monsters. I agree with whoever wrote You should have not released this level. Keep the test levels for your own benefit.

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Unknown date

  
This level has one of the least appealing names of all time, ranking up there with "cave" and "sewer" and so forth. It's a crock of shit, less complex than origwad.wad. It's a small l-shaped room with an imp, a zombieman, a rocket launcher, and some rockets. As a means of learning how to create levels it's counterproductive; there's no exit, for a start.

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Unknown date

  
brilliant! -fub

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Unknown date

  
At least there was no "Illusio Pit"

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Unknown date

  
i like it

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Unknown date

  
OOOOOOkkkkkkkkaaaaay yyy??????!!!!!!! Once I made a test level back in 1997 that was Map01 of Doom2 with most of it's walls missing, and slimetrains everywhere. I guess I'd release it if I didn't lose it 9 years ago. 0/5 for this wad.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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