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Test Level

   (15 reviews)
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About This File

a "refresher" level to help me get back into the swing of things for doom levels. Figured i'd start small, and work my way up. Enjoy it for the 1 minute you'll be playing it!


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Doomkid

  
THANX 4 SHARING. No, really.

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Guest

Unknown date

  
At least whatever he releases next will be considered brilliant LOL

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Guest

Unknown date

  
The Illusio pit is much better than this pile!

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Guest

Unknown date

  
1 point for compensation since it's your new attempt to start again. Lol! Seriously, there was no need to release this level, but I am not the one to judge here ;) - Optimus

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Guest

Unknown date

  
I can't beat this map way too much monsters and an lack of health ;) 0/5

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Guest

Unknown date

  
Whats wrong with people. This is the best level ever. I mean come on did you see the....uh.....uh, or the .....uh......uh. Oh wait, what about the .....uh ......uh. Yeah whatever its a classic. 5/5

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Unknown date

  
YOu should have not released this level.

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Unknown date

  
Well...it works. I can't really make many critiques considering there is really no gameplay. Just a rocket launcher and two monsters. I agree with whoever wrote You should have not released this level. Keep the test levels for your own benefit.

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Unknown date

  
This level has one of the least appealing names of all time, ranking up there with "cave" and "sewer" and so forth. It's a crock of shit, less complex than origwad.wad. It's a small l-shaped room with an imp, a zombieman, a rocket launcher, and some rockets. As a means of learning how to create levels it's counterproductive; there's no exit, for a start.

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Unknown date

  
brilliant! -fub

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Unknown date

  
At least there was no "Illusio Pit"

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Unknown date

  
i like it

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Unknown date

  
OOOOOOkkkkkkkkaaaaay yyy??????!!!!!!! Once I made a test level back in 1997 that was Map01 of Doom2 with most of it's walls missing, and slimetrains everywhere. I guess I'd release it if I didn't lose it 9 years ago. 0/5 for this wad.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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