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Test Level

   (15 reviews)
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About This File

a "refresher" level to help me get back into the swing of things for doom levels. Figured i'd start small, and work my way up. Enjoy it for the 1 minute you'll be playing it!


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Doomkid

  
THANX 4 SHARING. No, really.

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Guest

Unknown date

  
At least whatever he releases next will be considered brilliant LOL

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Guest

Unknown date

  
The Illusio pit is much better than this pile!

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Guest

Unknown date

  
1 point for compensation since it's your new attempt to start again. Lol! Seriously, there was no need to release this level, but I am not the one to judge here ;) - Optimus

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Guest

Unknown date

  
I can't beat this map way too much monsters and an lack of health ;) 0/5

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Guest

Unknown date

  
Whats wrong with people. This is the best level ever. I mean come on did you see the....uh.....uh, or the .....uh......uh. Oh wait, what about the .....uh ......uh. Yeah whatever its a classic. 5/5

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Guest

Unknown date

  
YOu should have not released this level.

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Unknown date

  
Well...it works. I can't really make many critiques considering there is really no gameplay. Just a rocket launcher and two monsters. I agree with whoever wrote You should have not released this level. Keep the test levels for your own benefit.

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Guest

Unknown date

  
This level has one of the least appealing names of all time, ranking up there with "cave" and "sewer" and so forth. It's a crock of shit, less complex than origwad.wad. It's a small l-shaped room with an imp, a zombieman, a rocket launcher, and some rockets. As a means of learning how to create levels it's counterproductive; there's no exit, for a start.

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Unknown date

  
brilliant! -fub

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Guest

Unknown date

  
At least there was no "Illusio Pit"

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Guest

Unknown date

  
i like it

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Guest

Unknown date

  
OOOOOOkkkkkkkkaaaaay yyy??????!!!!!!! Once I made a test level back in 1997 that was Map01 of Doom2 with most of it's walls missing, and slimetrains everywhere. I guess I'd release it if I didn't lose it 9 years ago. 0/5 for this wad.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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