Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Test Level

   (15 reviews)
Sign in to follow this  

Guest

About This File

a "refresher" level to help me get back into the swing of things for doom levels. Figured i'd start small, and work my way up. Enjoy it for the 1 minute you'll be playing it!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Doomkid

  
THANX 4 SHARING. No, really.

Share this review


Link to review
Guest

Unknown date

  
At least whatever he releases next will be considered brilliant LOL

Share this review


Link to review
Guest

Unknown date

  
The Illusio pit is much better than this pile!

Share this review


Link to review
Guest

Unknown date

  
1 point for compensation since it's your new attempt to start again. Lol! Seriously, there was no need to release this level, but I am not the one to judge here ;) - Optimus

Share this review


Link to review
Guest

Unknown date

  
I can't beat this map way too much monsters and an lack of health ;) 0/5

Share this review


Link to review
Guest

Unknown date

  
Whats wrong with people. This is the best level ever. I mean come on did you see the....uh.....uh, or the .....uh......uh. Oh wait, what about the .....uh ......uh. Yeah whatever its a classic. 5/5

Share this review


Link to review
Guest

Unknown date

  
YOu should have not released this level.

Share this review


Link to review
Guest

Unknown date

  
Well...it works. I can't really make many critiques considering there is really no gameplay. Just a rocket launcher and two monsters. I agree with whoever wrote You should have not released this level. Keep the test levels for your own benefit.

Share this review


Link to review
Guest

Unknown date

  
This level has one of the least appealing names of all time, ranking up there with "cave" and "sewer" and so forth. It's a crock of shit, less complex than origwad.wad. It's a small l-shaped room with an imp, a zombieman, a rocket launcher, and some rockets. As a means of learning how to create levels it's counterproductive; there's no exit, for a start.

Share this review


Link to review
Guest

Unknown date

  
brilliant! -fub

Share this review


Link to review
Guest

Unknown date

  
At least there was no "Illusio Pit"

Share this review


Link to review
Guest

Unknown date

  
i like it

Share this review


Link to review
Guest

Unknown date

  
OOOOOOkkkkkkkkaaaaay yyy??????!!!!!!! Once I made a test level back in 1997 that was Map01 of Doom2 with most of it's walls missing, and slimetrains everywhere. I guess I'd release it if I didn't lose it 9 years ago. 0/5 for this wad.

Share this review


Link to review
  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
×