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Crucified Dreams

   (66 reviews)
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About This File

41 Doom II deathmatch-only maps for Boom-compatible engines, in the spirit of the Gothic Deathmatches series. Respect.


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Combinebobnt

  
Cramped but pretty. Thankfully this is decent in lms, maybe some maps in dm as well.

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Unknown date

  
If this level was a wristwatch, it'd be a platinum Rolex. Kudos to the author for a great megawad.

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Unknown date

  
Glorious. The epitome of doom in a single wad.

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Unknown date

  
good work afterglow! 5* -bryant (gunrock)

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Unknown date

  
huge detail!!!!

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Unknown date

  
Only jealous hat3rs dis this WAD. Any f00l that knocks it more than 5 still uses a joystick to play Doom. Sorry kids, this set is why you can rate a WAD legendary.

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Unknown date

  
Though some maps might lack in gameplay, the levels are absolutely beautiful. Beats the gotic series hands down. There are a lot of excellent concepts within the maps, and this being a megawad I have to give it a five. -hobo

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Unknown date

  
Just take GothicDM/2/99, add more detail and you have this. Most of the levels are nothing more than squares or circles with a lot of detail, making them fairly unmemorable. However, this is worth checking out just because of Map05 and Map28, both of which look absolutely gorgeous and are also conceptually extremely cool. Map29 and 30 also deserve recognition for being much larger than a typical DM map. 4/5

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Unknown date

  
This is true deathmatch and the very soul of gothic deathmatch maps. Good on you developers, taking your time to produce the best maps for Doom. Better than MW3 and Black Ops 2 if i had to sum it up in one word I'd say "Fuck" - 5/5

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Unknown date

  
WOW. 55/5 - Optimus

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Unknown date

  
Wow.

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Unknown date

  
it's a very impressive wad by all means. Design is great and the maps are varied. Some of the maps plays great while others are not very intresting. But I am sure there's something for everyone in this megawad of DM maps. 4/5 - Kristus

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Unknown date

  
This WAD looks great and shows that a lot of effort has been put into it, but there is little variety in the gameplay and style of the maps, which become bland after playing through them and experiencing the same theme over and over again. 3/5

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Unknown date

  
Finally :)

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Unknown date

  
Meh, it's a mixed bag. Some good maps, some overdetailed, laggy maps. I liked a few maps but I wouldn't play DM alot in these maps.

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Unknown date

  
Simply awesome.

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Unknown date

  
If I had to shortlist a set of wads that sum up the history of doom mods, crucified dreams could stand alone to sum up the whole gothic series, in my opinion. Not just great to look at but fun to play, which is more than can be said for some of the other megawads ;)

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Unknown date

  
Incredibly awesome. Incredible architecture, and a blast to play (even in those spam-fests :P). -Tango

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Unknown date

  
Sheer Perfection... well.. maybe not, but damn close. ~Csonicgo

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Unknown date

  
Why is the overall rating missing half a star? Freaking awesome. -Dusk

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Unknown date

  
Overrated It has the same problem as Gothic99, awesome detail but shitty gameplay, i don't know why people love this wad and hate Gothic99 when both WADs are the same shit

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Unknown date

  
Fucking stunning visuals... Almost less laggier than DV & DVII JEEESUS 5/5

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Unknown date

  
This is godlike. I was shocked by the awesomeness of these maps. Fucking great work. 5/5

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Unknown date

  
Oh gosh, 41 pure deathmatch levels... At least I have Skulltag! Automatic 5/5 - TehRandomKill

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Unknown date

  
The same people that loves this WAD hates Gothic99, and both WADs are essentially the same shit, overdetailed DM Maps

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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