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Extreme Monsters Modification

   (11 reviews)
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About This File

This MOD upgrades the normal DooM 2 monsters into much more agressive and strong versions of their original selves. Hit points, movement and projectile speeds have all been altered in this MOD. This MOD will most likeley be very good in terms of increasing the difficulty of COOP games without having to battle hordes upon hordes of monsters just for a challenge. This file is also intended for mappers to use in their maps. A good feature of this is REDUCED LAG in new maps, and more difficulty in older ones with less monsters. Enjoy!


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Unknown date

  
cheap

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Guest

Unknown date

  
My first mod for zdoom was like this, replacing al lthe mosnters with uninspired extremely overpowered ones. I didn't upload it because I knew that the very idea sucked. It seems you didn't think so.

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Unknown date

  
this is just primitive deh file. "REDUCED LAG in new maps" - hahaha! 0 stars.

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Guest

Unknown date

  
like the tough monster mod for jdoom except its for zdoom, and its also more better and, well more stuff in the pack instead of just more health. this is like an evoloution of the ancient doom species. beatiful. 5/5 Xolzo

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Unknown date

  
Challenging. It makes doom really hard. Try to play the original maps with this one for some hour and then the old doom will look preety much easy, the fireballs will look floating slowly, the monsters being from butter, etc. I liekt his effect. 4/5 - Optimus

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Unknown date

  
Totally Badass

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Unknown date

  
The less lag the better!

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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