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Castles Made of Sand.

   (16 reviews)
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3 Screenshots

About This File

The second map I've made for Doom. The first one you can download above. This level was actually designed on paper at work during the making of my first level back in December 2002. This is what I remember from it and is pretty similar to the design I think. There is only one skill level in this so bad players will probably find it difficult and good players might find it easy. I find it challenging.

If I do another level, it will be better than this. I've learned a lot since switching to Doombuilder and think I'll do a better job at designing it on paper, because I think I can pretty much create anything in the editor itself... It's just a case of getting all the ideas on paper first, because when you edit it, you're pretty much committed from then, even if it's not great.


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TimeOfDeath

  
liked

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Doomkid

  
Bonus points for the name alone - Love me some Hendrix.

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Guest

  
7-minutes simple castle map. Not bad, not good, a bit amateurish but with some nice details, and gameplay @ UV is not difficult, so overall about mediocre. Play it when you have a few minutes left during lunch time. BTW Contains a few HOMs around one of the towers.

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Memfis

  
Medium-sized linear castle, basic design but looks alright. Decent action and of course there is a cyberdemon showdown at the end. One cacodemon never teleported to me but the other one did so I guess 100% kills is possible?

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Guest

Unknown date

  
Sweet amateour oldschool map. :-) - Mr. Sz.

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Guest

Unknown date

  
Great work. Looking forward to more maps. -- 5/5

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Guest

Unknown date

  
some parts are nice, some could need much more work (lighting and design), gameplay is quite good, still 3/5

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Guest

Unknown date

  
Gameplaywise, this map is a thrill. Short, but quite challenging and rough. And, yes, it still gives me surges of adrenalin when a Cyberdemon is following me wherever I go. As to the ambience (which is a castle), it's not too elaborated and detailed but good enough for such a small map. 4/5 -Milian

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Guest

Unknown date

  
This is a castle level; it's better than the 1994-95 castle levels, but it feels very old-fashioned. The design is no more advanced, but there are more, and tougher monsters. There's also a cyberdemon, but you have a BFG and plenty enough ammo to deal with it. After that you get a handful of weaker monsters as an odd coda, but they're no trouble. The rest of the map is anonymous - there are only two main areas (the main hall and its annexes, plus a garden) and they're unexceptional.

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Guest

Unknown date

  
Maybe too simple but a bit nice fun. Castle maps rulez! 3/5 - Optimus

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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