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Castles Made of Sand.

   (16 reviews)
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3 Screenshots

About This File

The second map I've made for Doom. The first one you can download above. This level was actually designed on paper at work during the making of my first level back in December 2002. This is what I remember from it and is pretty similar to the design I think. There is only one skill level in this so bad players will probably find it difficult and good players might find it easy. I find it challenging.

If I do another level, it will be better than this. I've learned a lot since switching to Doombuilder and think I'll do a better job at designing it on paper, because I think I can pretty much create anything in the editor itself... It's just a case of getting all the ideas on paper first, because when you edit it, you're pretty much committed from then, even if it's not great.


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TimeOfDeath

  
liked

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Doomkid

  
Bonus points for the name alone - Love me some Hendrix.

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Guest

  
7-minutes simple castle map. Not bad, not good, a bit amateurish but with some nice details, and gameplay @ UV is not difficult, so overall about mediocre. Play it when you have a few minutes left during lunch time. BTW Contains a few HOMs around one of the towers.

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Memfis

  
Medium-sized linear castle, basic design but looks alright. Decent action and of course there is a cyberdemon showdown at the end. One cacodemon never teleported to me but the other one did so I guess 100% kills is possible?

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Guest

Unknown date

  
Sweet amateour oldschool map. :-) - Mr. Sz.

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Guest

Unknown date

  
Great work. Looking forward to more maps. -- 5/5

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Guest

Unknown date

  
some parts are nice, some could need much more work (lighting and design), gameplay is quite good, still 3/5

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Guest

Unknown date

  
Gameplaywise, this map is a thrill. Short, but quite challenging and rough. And, yes, it still gives me surges of adrenalin when a Cyberdemon is following me wherever I go. As to the ambience (which is a castle), it's not too elaborated and detailed but good enough for such a small map. 4/5 -Milian

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Guest

Unknown date

  
This is a castle level; it's better than the 1994-95 castle levels, but it feels very old-fashioned. The design is no more advanced, but there are more, and tougher monsters. There's also a cyberdemon, but you have a BFG and plenty enough ammo to deal with it. After that you get a handful of weaker monsters as an odd coda, but they're no trouble. The rest of the map is anonymous - there are only two main areas (the main hall and its annexes, plus a garden) and they're unexceptional.

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Guest

Unknown date

  
Maybe too simple but a bit nice fun. Castle maps rulez! 3/5 - Optimus

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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