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Castles Made of Sand.

   (16 reviews)
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3 Screenshots

About This File

The second map I've made for Doom. The first one you can download above. This level was actually designed on paper at work during the making of my first level back in December 2002. This is what I remember from it and is pretty similar to the design I think. There is only one skill level in this so bad players will probably find it difficult and good players might find it easy. I find it challenging.

If I do another level, it will be better than this. I've learned a lot since switching to Doombuilder and think I'll do a better job at designing it on paper, because I think I can pretty much create anything in the editor itself... It's just a case of getting all the ideas on paper first, because when you edit it, you're pretty much committed from then, even if it's not great.


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TimeOfDeath

  
liked

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Doomkid

  
Bonus points for the name alone - Love me some Hendrix.

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Guest

  
7-minutes simple castle map. Not bad, not good, a bit amateurish but with some nice details, and gameplay @ UV is not difficult, so overall about mediocre. Play it when you have a few minutes left during lunch time. BTW Contains a few HOMs around one of the towers.

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Memfis

  
Medium-sized linear castle, basic design but looks alright. Decent action and of course there is a cyberdemon showdown at the end. One cacodemon never teleported to me but the other one did so I guess 100% kills is possible?

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Guest

Unknown date

  
Sweet amateour oldschool map. :-) - Mr. Sz.

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Guest

Unknown date

  
Great work. Looking forward to more maps. -- 5/5

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Guest

Unknown date

  
some parts are nice, some could need much more work (lighting and design), gameplay is quite good, still 3/5

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Guest

Unknown date

  
Gameplaywise, this map is a thrill. Short, but quite challenging and rough. And, yes, it still gives me surges of adrenalin when a Cyberdemon is following me wherever I go. As to the ambience (which is a castle), it's not too elaborated and detailed but good enough for such a small map. 4/5 -Milian

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Guest

Unknown date

  
This is a castle level; it's better than the 1994-95 castle levels, but it feels very old-fashioned. The design is no more advanced, but there are more, and tougher monsters. There's also a cyberdemon, but you have a BFG and plenty enough ammo to deal with it. After that you get a handful of weaker monsters as an odd coda, but they're no trouble. The rest of the map is anonymous - there are only two main areas (the main hall and its annexes, plus a garden) and they're unexceptional.

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Guest

Unknown date

  
Maybe too simple but a bit nice fun. Castle maps rulez! 3/5 - Optimus

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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